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Computer Graphics MCQs with Answers

Practice important Computer Graphics MCQs with answers and explanations.

Multiple Choice Questions

Q901: A translation vector in 3D space involves which of the following?
  • A: Only X and Y components
  • B: X, Y, and Z components
  • C: X and Z components only
  • D: X, Y, Z, and Scaling
View Answer
B

Q902: Which of the following is true about polygonal meshes?
  • A: They are less economical compared to individual polygons
  • B: They provide continuity across surfaces for shading calculations
  • C: They do not represent 3D shapes
  • D: They do not require vertices for representation
View Answer
B

Q903: The 3D translation equation involves which of the following coordinates?
  • A: X only
  • B: Y only
  • C: X, Y, and Z
  • D: Z only
View Answer
C

Q904: In which type of projection do the projection lines remain parallel to each other?
  • A: Perspective Projection
  • B: Parallel Projection
  • C: Oblique Projection
  • D: Dimetric Projection
View Answer
B

Q905: What is used to rotate a 3D point around the Z-axis?
  • A: Rotation matrix
  • B: Scaling matrix
  • C: Translation matrix
  • D: Projection matrix
View Answer
A

Q906: In perspective projection, objects closer to the point of view appear _______.
  • A: Smaller
  • B: Larger
  • C: The same size
  • D: Invisible
View Answer
B

Q907: Which rule is used to describe the 3D coordinate system in the lecture?
  • A: Right hand rule
  • B: Left hand rule
  • C: No rule used
  • D: Diagonal rule
View Answer
B

Q908: In the first approach of perspective projection, where is the screen located?
  • A: X-Y plane
  • B: Y-Z plane
  • C: X-Z plane
  • D: At the origin
View Answer
A

Q909: In the second approach, the POV lies at the _______.
  • A: Top left
  • B: Origin
  • C: +Z coordinate
  • D: Behind screen
View Answer
B

Q910: Which approach is more convenient for moving the POV in 3D world?
  • A: First approach
  • B: Second approach
  • C: Both are equal
  • D: Neither
View Answer
B

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