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Computer Graphics MCQs with Answers

Practice important Computer Graphics MCQs with answers and explanations.

Multiple Choice Questions

Q881: A polygon strip requires how many vertex definitions for n triangles?
  • A: n + 2
  • B: 2n
  • C: 3n
  • D: n + 3
View Answer
A

Q882: The accuracy of approximating a curved surface in 3D is directly proportional to what?
  • A: Number of polygons
  • B: Viewpoint
  • C: Transformation
  • D: Polygon orientation
View Answer
A

Q883: In rendering, the process of creating a 2D image from a 3D database and scene characteristics is known as?
  • A: Transformation
  • B: Tessellation
  • C: Sampling
  • D: Rendering
View Answer
D

Q884: What is the subdivision of an entity or surface into one or more non-overlapping primitives?
  • A: Transformation
  • B: Sampling
  • C: Tessellation
  • D: Rendering
View Answer
C

Q885: The process of selecting a finite number of values along a continuous function is called?
  • A: Tessellation
  • B: Sampling
  • C: Projection
  • D: Translation
View Answer
B

Q886: To improve rendering efficiency, detailed models in 3D scenes are replaced based on their what?
  • A: Rotation
  • B: Scale
  • C: Level of Detail
  • D: Tessellation
View Answer
C

Q887: The movement of points in space is referred to as which type of transformation?
  • A: Scaling
  • B: Reflection
  • C: Rotation
  • D: Translation
View Answer
D

Q888: A 3D translation is expressed as P' = P + T, where P is the original point, and T is what?
  • A: A rotation vector
  • B: A transformation matrix
  • C: A scaling vector
  • D: A translation vector
View Answer
D

Q889: A point in 3D after translation will be determined by which equation?
  • A: P' = P + T
  • B: P' = P x T
  • C: P' = P / T
  • D: P' = P - T
View Answer
A

Q890: A rotation in 3D space is always performed around how many axes?
  • A: One
  • B: Two
  • C: Three
  • D: Four
View Answer
C

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