Computer Graphics MCQs with Answers
Practice important Computer Graphics MCQs with answers and explanations.
Multiple Choice Questions
Q881: A polygon strip requires how many vertex definitions for n triangles?
- A: n + 2
- B: 2n
- C: 3n
- D: n + 3
View Answer
A
Q882: The accuracy of approximating a curved surface in 3D is directly proportional to what?
- A: Number of polygons
- B: Viewpoint
- C: Transformation
- D: Polygon orientation
View Answer
A
Q883: In rendering, the process of creating a 2D image from a 3D database and scene characteristics is known as?
- A: Transformation
- B: Tessellation
- C: Sampling
- D: Rendering
View Answer
D
Q884: What is the subdivision of an entity or surface into one or more non-overlapping primitives?
- A: Transformation
- B: Sampling
- C: Tessellation
- D: Rendering
View Answer
C
Q885: The process of selecting a finite number of values along a continuous function is called?
- A: Tessellation
- B: Sampling
- C: Projection
- D: Translation
View Answer
B
Q886: To improve rendering efficiency, detailed models in 3D scenes are replaced based on their what?
- A: Rotation
- B: Scale
- C: Level of Detail
- D: Tessellation
View Answer
C
Q887: The movement of points in space is referred to as which type of transformation?
- A: Scaling
- B: Reflection
- C: Rotation
- D: Translation
View Answer
D
Q888: A 3D translation is expressed as P' = P + T, where P is the original point, and T is what?
- A: A rotation vector
- B: A transformation matrix
- C: A scaling vector
- D: A translation vector
View Answer
D
Q889: A point in 3D after translation will be determined by which equation?
- A: P' = P + T
- B: P' = P x T
- C: P' = P / T
- D: P' = P - T
View Answer
A
Q890: A rotation in 3D space is always performed around how many axes?
- A: One
- B: Two
- C: Three
- D: Four
View Answer
C