Computer Graphics MCQs with Answers
Practice important Computer Graphics MCQs with answers and explanations.
Multiple Choice Questions
Q921: A plane in 3D graphics is analogous to a _______ in 2D graphics.
- A: Line
- B: Circle
- C: Pixel
- D: Square
View Answer
A
Q922: A plane is defined by a normal and a _______ value.
- A: Color
- B: Distance (d)
- C: Angle
- D: Weight
View Answer
B
Q923: If the normal points away from the origin, d is _______.
- A: Positive
- B: Zero
- C: Negative
- D: Undefined
View Answer
C
Q924: If the plane passes through the origin, the value of d is _______.
- A: Positive
- B: Negative
- C: Zero
- D: Infinite
View Answer
C
Q925: A normal vector to a plane is _______ to every point on the plane.
- A: Parallel
- B: Perpendicular
- C: Diagonal
- D: Undefined
View Answer
B
Q926: Which operation is used to find the normal of a plane from three points?
- A: Dot product
- B: Cross product
- C: Sum
- D: Scalar multiplication
View Answer
B
Q927: Back-face culling is used for _______.
- A: Making objects larger
- B: Removing invisible surfaces
- C: Drawing reflections
- D: Adding shadows
View Answer
B
Q928: Back-face culling can be determined using the _______ between camera and triangle plane.
- A: Addition
- B: Dot product
- C: Subtraction
- D: Multiplication
View Answer
B
Q929: In triangle drawing, the orientation should be _______ for correct back-face culling.
- A: Clockwise
- B: Random
- C: Counter-clockwise
- D: Vertical
View Answer
A
Q930: Perspective projection gives a more _______ view of the scene compared to parallel projection.
- A: Distorted
- B: Compressed
- C: Realistic
- D: Blurred
View Answer
C