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Computer Graphics MCQs with Answers

Practice important Computer Graphics MCQs with answers and explanations.

Multiple Choice Questions

Q921: A plane in 3D graphics is analogous to a _______ in 2D graphics.
  • A: Line
  • B: Circle
  • C: Pixel
  • D: Square
View Answer
A

Q922: A plane is defined by a normal and a _______ value.
  • A: Color
  • B: Distance (d)
  • C: Angle
  • D: Weight
View Answer
B

Q923: If the normal points away from the origin, d is _______.
  • A: Positive
  • B: Zero
  • C: Negative
  • D: Undefined
View Answer
C

Q924: If the plane passes through the origin, the value of d is _______.
  • A: Positive
  • B: Negative
  • C: Zero
  • D: Infinite
View Answer
C

Q925: A normal vector to a plane is _______ to every point on the plane.
  • A: Parallel
  • B: Perpendicular
  • C: Diagonal
  • D: Undefined
View Answer
B

Q926: Which operation is used to find the normal of a plane from three points?
  • A: Dot product
  • B: Cross product
  • C: Sum
  • D: Scalar multiplication
View Answer
B

Q927: Back-face culling is used for _______.
  • A: Making objects larger
  • B: Removing invisible surfaces
  • C: Drawing reflections
  • D: Adding shadows
View Answer
B

Q928: Back-face culling can be determined using the _______ between camera and triangle plane.
  • A: Addition
  • B: Dot product
  • C: Subtraction
  • D: Multiplication
View Answer
B

Q929: In triangle drawing, the orientation should be _______ for correct back-face culling.
  • A: Clockwise
  • B: Random
  • C: Counter-clockwise
  • D: Vertical
View Answer
A

Q930: Perspective projection gives a more _______ view of the scene compared to parallel projection.
  • A: Distorted
  • B: Compressed
  • C: Realistic
  • D: Blurred
View Answer
C

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