Computer Graphics MCQs with Answers
Practice important Computer Graphics MCQs with answers and explanations.
Multiple Choice Questions
Q891: The process of rotating a point around the X-axis is called?
- A: Yaw
- B: Roll
- C: Pitch
- D: Translation
View Answer
C
Q892: Which type of scaling maintains the original shape of an object in 3D?
- A: Differential scaling
- B: Uniform scaling
- C: Non-uniform scaling
- D: Perspective scaling
View Answer
B
Q893: Which transformation does not preserve the original shape of an object?
- A: Differential scaling
- B: Uniform scaling
- C: Rotation
- D: Translation
View Answer
A
Q894: The term for mapping a point in 3D onto its image in a projection plane is called?
- A: Tessellation
- B: Projection
- C: Transformation
- D: Rendering
View Answer
B
Q895: Parallel projection can be divided into which two types?
- A: Orthographic and Isometric
- B: Orthographic and Perspective
- C: Orthographic and Oblique
- D: Isometric and Dimetric
View Answer
C
Q896: The projection type where the projection plane intersects each coordinate axis at an equal distance is?
- A: Isometric
- B: Dimetric
- C: Trimetric
- D: Perspective
View Answer
A
Q897: Which of the following is a property of Dimetric projection?
- A: All angles with axes are unequal
- B: Two angles with axes are equal
- C: Equal distance for all axes
- D: Projection makes unequal angles with axes
View Answer
B
Q898: The formula for 3D translation involves adding a vector to each coordinate. What is the vector called?
- A: Translation vector
- B: Scaling vector
- C: Rotation vector
- D: Projection vector
View Answer
A
Q899: What is used to represent the rotation of a point around the Z-axis in 3D?
- A: Rotation matrix
- B: Rotation vector
- C: Scaling matrix
- D: Translation vector
View Answer
A
Q900: Which type of scaling involves different scaling factors for each axis in 3D space?
- A: Uniform scaling
- B: Differential scaling
- C: Non-uniform scaling
- D: Perspective scaling
View Answer
B