Skip to main content

Computer Graphics MCQs with Answers

Practice important Computer Graphics MCQs with answers and explanations.

Multiple Choice Questions

Q891: The process of rotating a point around the X-axis is called?
  • A: Yaw
  • B: Roll
  • C: Pitch
  • D: Translation
View Answer
C

Q892: Which type of scaling maintains the original shape of an object in 3D?
  • A: Differential scaling
  • B: Uniform scaling
  • C: Non-uniform scaling
  • D: Perspective scaling
View Answer
B

Q893: Which transformation does not preserve the original shape of an object?
  • A: Differential scaling
  • B: Uniform scaling
  • C: Rotation
  • D: Translation
View Answer
A

Q894: The term for mapping a point in 3D onto its image in a projection plane is called?
  • A: Tessellation
  • B: Projection
  • C: Transformation
  • D: Rendering
View Answer
B

Q895: Parallel projection can be divided into which two types?
  • A: Orthographic and Isometric
  • B: Orthographic and Perspective
  • C: Orthographic and Oblique
  • D: Isometric and Dimetric
View Answer
C

Q896: The projection type where the projection plane intersects each coordinate axis at an equal distance is?
  • A: Isometric
  • B: Dimetric
  • C: Trimetric
  • D: Perspective
View Answer
A

Q897: Which of the following is a property of Dimetric projection?
  • A: All angles with axes are unequal
  • B: Two angles with axes are equal
  • C: Equal distance for all axes
  • D: Projection makes unequal angles with axes
View Answer
B

Q898: The formula for 3D translation involves adding a vector to each coordinate. What is the vector called?
  • A: Translation vector
  • B: Scaling vector
  • C: Rotation vector
  • D: Projection vector
View Answer
A

Q899: What is used to represent the rotation of a point around the Z-axis in 3D?
  • A: Rotation matrix
  • B: Rotation vector
  • C: Scaling matrix
  • D: Translation vector
View Answer
A

Q900: Which type of scaling involves different scaling factors for each axis in 3D space?
  • A: Uniform scaling
  • B: Differential scaling
  • C: Non-uniform scaling
  • D: Perspective scaling
View Answer
B

Test Your Knowledge

Take a timed quiz on Computer Graphics

🚀 Start Quiz Now