Computer Graphics MCQs with Answers
Practice important Computer Graphics MCQs with answers and explanations.
Multiple Choice Questions
Q871: The Cartesian coordinate system in 3D requires three axes: X, Y, and _______.
- A: Z
- B: Zeta
- C: Q
- D: R
View Answer
B
Q872: In a left-handed coordinate system, which of the following is true?
- A: Z is positive beyond the origin
- B: Y is positive beyond the origin
- C: X is positive beyond the origin
- D: Z is negative ahead of the origin
View Answer
A
Q873: A concave polygon is a polygon that _______. Has multiple interior angles greater than 180 degrees
- A: Has only 180-degree interior angles
- B: Has no interior angles greater than 180 degrees
- C: Has four straight edges
- D:
View Answer
A
Q874: What is the key characteristic of a 2-D coordinate system?
- A: It defines locations by X and Y coordinates
- B: It defines locations by X and Z coordinates
- C: It defines locations by Y and Z coordinates
- D: It operates in 3D space
View Answer
A
Q875: In a 3-D coordinate system, you can define cubes and cones along with _______. Points, segments, lines, rays, curves, polygons
- A: Circles, arcs, lines, rays, curves
- B: Points, polygons, lines, arcs
- C: Shapes and curves
- D:
View Answer
A
Q876: A coordinate system can have _______ origins, and coordinates can be transformed between them.
- A: Multiple
- B: Single
- C: No
- D: Two
View Answer
A
Q877: A feature of the Weiler-Atherton algorithm is that it handles _______ polygons.
- A: Concave
- B: Convex
- C: Simple
- D: Irregular
View Answer
A
Q878: A characteristic of 3-D coordinates is that they use _______ to define points.
- A: X, Y, Z coordinates
- B: X, Y coordinates
- C: X, Z coordinates
- D: Y, Z coordinates
View Answer
A
Q879: A polygon can be clipped by the Sutherland-Hodgeman algorithm by applying it to each _______ of the polygon.
- A: Edge
- B: Vertex
- C: Point
- D: Area
View Answer
A
Q880: What is the process of describing an object or scene to construct an image in 3D called?
- A: Rendering
- B: Modeling
- C: Tessellation
- D: Transformation
View Answer
B