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Computer Graphics MCQs with Answers

Practice important Computer Graphics MCQs with answers and explanations.

Multiple Choice Questions

Q871: The Cartesian coordinate system in 3D requires three axes: X, Y, and _______.
  • A: Z
  • B: Zeta
  • C: Q
  • D: R
View Answer
B

Q872: In a left-handed coordinate system, which of the following is true?
  • A: Z is positive beyond the origin
  • B: Y is positive beyond the origin
  • C: X is positive beyond the origin
  • D: Z is negative ahead of the origin
View Answer
A

Q873: A concave polygon is a polygon that _______. Has multiple interior angles greater than 180 degrees
  • A: Has only 180-degree interior angles
  • B: Has no interior angles greater than 180 degrees
  • C: Has four straight edges
  • D:
View Answer
A

Q874: What is the key characteristic of a 2-D coordinate system?
  • A: It defines locations by X and Y coordinates
  • B: It defines locations by X and Z coordinates
  • C: It defines locations by Y and Z coordinates
  • D: It operates in 3D space
View Answer
A

Q875: In a 3-D coordinate system, you can define cubes and cones along with _______. Points, segments, lines, rays, curves, polygons
  • A: Circles, arcs, lines, rays, curves
  • B: Points, polygons, lines, arcs
  • C: Shapes and curves
  • D:
View Answer
A

Q876: A coordinate system can have _______ origins, and coordinates can be transformed between them.
  • A: Multiple
  • B: Single
  • C: No
  • D: Two
View Answer
A

Q877: A feature of the Weiler-Atherton algorithm is that it handles _______ polygons.
  • A: Concave
  • B: Convex
  • C: Simple
  • D: Irregular
View Answer
A

Q878: A characteristic of 3-D coordinates is that they use _______ to define points.
  • A: X, Y, Z coordinates
  • B: X, Y coordinates
  • C: X, Z coordinates
  • D: Y, Z coordinates
View Answer
A

Q879: A polygon can be clipped by the Sutherland-Hodgeman algorithm by applying it to each _______ of the polygon.
  • A: Edge
  • B: Vertex
  • C: Point
  • D: Area
View Answer
A

Q880: What is the process of describing an object or scene to construct an image in 3D called?
  • A: Rendering
  • B: Modeling
  • C: Tessellation
  • D: Transformation
View Answer
B

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