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Computer Graphics MCQs with Answers

Practice important Computer Graphics MCQs with answers and explanations.

Multiple Choice Questions

Q861: The Weiler-Atherton algorithm is used to handle _______ polygons.
  • A: Concave
  • B: Convex
  • C: Spherical
  • D: Circular
View Answer
A

Q862: The main characteristic of a 1-D coordinate system is _______. It operates along a single axis
  • A: It operates along two axes
  • B: It operates along three axes
  • C: It defines points in 3D space
  • D:
View Answer
A

Q863: A 2-D coordinate system defines locations by using _______ coordinates.
  • A: X, Y
  • B: X, Z
  • C: Y, Z
  • D: X, Y, Z
View Answer
A

Q864: In a 3-D coordinate system, points are defined by _______ coordinates.
  • A: X, Y
  • B: Z, W
  • C: X, Y, Z
  • D: W, X, Y
View Answer
A

Q865: What defines the relationship in a right-handed Cartesian coordinate system?
  • A: X is positive to the right of the origin, Y is positive above the origin, Z is positive behind the origin
  • B: X is positive to the left of the origin, Y is positive above the origin, Z is positive ahead of the origin
  • C: X is positive above the origin, Y is negative to the right, Z is negative to the left
  • D: X is negative to the left, Y is positive below the origin, Z is negative ahead of the origin
View Answer
A

Q866: In a left-handed Cartesian coordinate system, Z is positive _______ the origin.
  • A: Beyond
  • B: Behind
  • C: In front
  • D: of the origin
View Answer
A

Q867: Which of the following is true for the Right Handed Rule?
  • A: The thumb points in the positive rotation direction
  • B: The index finger points in the negative rotation direction
  • C: The middle finger points in the negative rotation direction
  • D: The thumb points in the positive x direction
View Answer
A

Q868: The primary difference between Y-up and Z-up coordinate systems is used in _______.
  • A: Animation and design
  • B: Programming and analysis
  • C: 2D graphics
  • D: Network management
View Answer
A

Q869: Polar coordinates are _______ to control and manipulate in 3D graphics.
  • A: Easy
  • B: Difficult
  • C: Flexible
  • D: Advanced
View Answer
B

Q870: The main use of multiple frames of reference in a 3-D scene is to _______.
  • A: Transform data among different coordinate systems
  • B: Define points in 2D space
  • C: Manage memory for graphics
  • D: Clean images
View Answer
A

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