Computer Graphics MCQs with Answers
Practice important Computer Graphics MCQs with answers and explanations.
Multiple Choice Questions
Q861: The Weiler-Atherton algorithm is used to handle _______ polygons.
- A: Concave
- B: Convex
- C: Spherical
- D: Circular
View Answer
A
Q862: The main characteristic of a 1-D coordinate system is _______. It operates along a single axis
- A: It operates along two axes
- B: It operates along three axes
- C: It defines points in 3D space
- D:
View Answer
A
Q863: A 2-D coordinate system defines locations by using _______ coordinates.
- A: X, Y
- B: X, Z
- C: Y, Z
- D: X, Y, Z
View Answer
A
Q864: In a 3-D coordinate system, points are defined by _______ coordinates.
- A: X, Y
- B: Z, W
- C: X, Y, Z
- D: W, X, Y
View Answer
A
Q865: What defines the relationship in a right-handed Cartesian coordinate system?
- A: X is positive to the right of the origin, Y is positive above the origin, Z is positive behind the origin
- B: X is positive to the left of the origin, Y is positive above the origin, Z is positive ahead of the origin
- C: X is positive above the origin, Y is negative to the right, Z is negative to the left
- D: X is negative to the left, Y is positive below the origin, Z is negative ahead of the origin
View Answer
A
Q866: In a left-handed Cartesian coordinate system, Z is positive _______ the origin.
- A: Beyond
- B: Behind
- C: In front
- D: of the origin
View Answer
A
Q867: Which of the following is true for the Right Handed Rule?
- A: The thumb points in the positive rotation direction
- B: The index finger points in the negative rotation direction
- C: The middle finger points in the negative rotation direction
- D: The thumb points in the positive x direction
View Answer
A
Q868: The primary difference between Y-up and Z-up coordinate systems is used in _______.
- A: Animation and design
- B: Programming and analysis
- C: 2D graphics
- D: Network management
View Answer
A
Q869: Polar coordinates are _______ to control and manipulate in 3D graphics.
- A: Easy
- B: Difficult
- C: Flexible
- D: Advanced
View Answer
B
Q870: The main use of multiple frames of reference in a 3-D scene is to _______.
- A: Transform data among different coordinate systems
- B: Define points in 2D space
- C: Manage memory for graphics
- D: Clean images
View Answer
A