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Computer Graphics MCQs with Answers

Practice important Computer Graphics MCQs with answers and explanations.

Multiple Choice Questions

Q711: What is the optimization achieved by back-face culling?
  • A: Drawing all triangles
  • B: Discarding triangles facing the wrong direction
  • C: Reducing vertex count
  • D: Increasing detail
View Answer
B

Q712: The code to determine if a triangle is visible involves checking the relationship between the triangle and the:
  • A: Camera’s location
  • B: Triangle’s area
  • C: Plane’s normal
  • D: Triangle’s texture
View Answer
A

Q713: What must be true for a triangle to be drawn in a back-face culling operation?
  • A: The camera must be in front of the plane
  • B: The normal vector must be inverted
  • C: The triangle must be coplanar
  • D: The camera must be behind the plane
View Answer
A

Q714: A triangle fan consists of triangles that share:
  • A: A common vertex
  • B: A common edge
  • C: A common normal
  • D: A common face
View Answer
A

Q715: When constructing a plane from three points, the cross product helps in finding:
  • A: The angle between the points
  • B: The normal vector
  • C: The area of the polygon
  • D: The orientation of the plane
View Answer
B

Q716: In the equation for a plane, the 'd' component can be derived from which operation?
  • A: Dot product of the normal and any point on the plane
  • B: Cross product of the vectors
  • C: Scalar multiplication of the normal vector
  • D: Matrix multiplication
View Answer
A

Q717: In back-face culling, which condition would prevent a triangle from being drawn?
  • A: If the camera is in front of the triangle
  • B: If the normal vector points away from the camera
  • C: If the triangle is fully visible
  • D: If the triangle is in the same plane as the camera
View Answer
B

Q718: Triangle rasterization primarily involves the rendering of which shape?
  • A: Triangle
  • B: Circle
  • C: Square
  • D: Rectangle
View Answer
A

Q719: Which algorithm is commonly used to find the x values of pixel spans during triangle rasterization?
  • A: DDA
  • B: Binary Search
  • C: QuickSort
  • D: MergeSort
View Answer
A

Q720: The DDA algorithm in triangle rasterization is used to find the x coordinates for the edge of the triangle based on _______.
  • A: Scanlines
  • B: Vertex positions
  • C: Texture coordinates
  • D: Normal vectors
View Answer
A

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