Computer Graphics MCQs with Answers
Practice important Computer Graphics MCQs with answers and explanations.
Multiple Choice Questions
Q691: In the perspective projection matrix, the w component must be _______ to extract Cartesian coordinates.
- A: Zero
- B: One
- C: Negative
- D: Undefined
View Answer
B
Q692: The aspect ratio in the projection matrix is calculated using which parameters?
- A: Viewport width and height
- B: Field of view and clipping planes
- C: Viewport width and depth
- D: Camera angles
View Answer
A
Q693: The projection matrix used by Microsoft Direct3D is typically a _______ projection.
- A: Scale
- B: Perspective
- C: Orthogonal
- D: Uniform
View Answer
B
Q694: The viewing frustum is a 3D volume with the camera positioned at the _______ of the pyramid.
- A: Tip
- B: Base
- C: Side
- D: Top
View Answer
A
Q695: The translation matrix in the viewing frustum moves the camera by a value of _______.
- A: -D
- B: +D
- C: +z
- D: -z
View Answer
A
Q696: The matrix multiplication in the perspective projection combines which transformations?
- A: World, view, and projection matrices
- B: Rotation, scaling, and translation matrices
- C: Perspective and camera transformations
- D: World and clipping matrices
View Answer
A
Q697: What is the fundamental drawing primitive in 3D graphics?
- A: Triangles
- B: Squares
- C: Rectangles
- D: Circles
View Answer
A
Q698: Triangles are primarily used in 3D graphics to represent which of the following?
- A: Polygons
- B: Meshes
- C: Lines
- D: Curves
View Answer
B
Q699: What does the orientation of a triangle in 3D graphics help with?
- A: Color calculation
- B: Normal calculation
- C: Texture mapping
- D: Depth calculation
View Answer
B
Q700: In the context of 3D graphics, a triangle fan shares which characteristic?
- A: A common point
- B: A common edge
- C: A common plane
- D: A common normal
View Answer
A