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Computer Graphics MCQs with Answers

Practice important Computer Graphics MCQs with answers and explanations.

Multiple Choice Questions

Q731: What is the fix-up distance used for in sub-pixel accuracy?
  • A: Distance of the vertex from the next scanline
  • B: Distance between edges
  • C: Distance between texels
  • D: Distance between color points
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A

Q732: In the Bilinear Sampling method for texture mapping, the coordinates u0 and v0 represent which values?
  • A: Floor values of u and v
  • B: Interpolated texture coordinates
  • C: Vertex coordinates
  • D: Final pixel color values
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A

Q733: The DDA algorithm for triangle rasterization uses the slope of the triangle edges to calculate _______.
  • A: Edge intersections with scanlines
  • B: X-coordinate of vertex positions
  • C: Position of texture coordinates
  • D: Lighting calculations
View Answer
A

Q734: What is the main advantage of using texture mapping in triangle rasterization?
  • A: Reduces the number of triangles needed for an object
  • B: Improves lighting calculations
  • C: Renders higher resolution images
  • D: Minimizes color distortions
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A

Q735: In the sub-texel accuracy method, fractional values of vertex coordinates are used to _______.
  • A: Prevent visible pixel jumps
  • B: Increase the speed of rendering
  • C: Reduce memory usage
  • D: Increase triangle count
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A

Q736: Which of the following techniques can be used to achieve smooth shading in triangle rasterization?
  • A: DDA interpolation for colors
  • B: Direct vertex coloring
  • C: Using shaders
  • D: Interpolation of normals
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A

Q737: The DDA algorithm can be modified to account for fractional vertex positions in the triangle using _______.
  • A: Sub-pixel accuracy
  • B: Sub-texel accuracy
  • C: Antialiasing
  • D: Edge detection
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A

Q738: The general method for flat filling triangles involves finding the points of intersection with edges using _______.
  • A: Linear interpolation
  • B: Cubic interpolation
  • C: Binary search
  • D: Recursive depth-first search
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A

Q739: Which of the following describes the purpose of the sub-texel accuracy technique?
  • A: To interpolate values accurately across small pixel distances
  • B: To speed up texture mapping
  • C: To create a more pronounced texture effect
  • D: To improve the speed of sub-pixel rendering
View Answer
A

Q740: In the pseudocode for bilinear sampling, which method is used to obtain the texel colors?
  • A: Weighted average lookup
  • B: Floor rounding
  • C: Rounding to the nearest texel
  • D: Linear interpolation
View Answer
A

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