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Computer Graphics MCQs with Answers

Practice important Computer Graphics MCQs with answers and explanations.

Multiple Choice Questions

Q701: A triangle strip shares points with which other triangle?
  • A: The first triangle
  • B: The triangle immediately preceding it
  • C: The last triangle
  • D: All triangles in the strip
View Answer
B

Q702: Which of the following representations of triangles is more bandwidth-efficient for sending to hardware?
  • A: Triangle list
  • B: Triangle fan
  • C: Triangle strip
  • D: None of the above
View Answer
C

Q703: A plane is a 3D construct that can be used for operations like classification of points. What does the plane’s equation represent?
  • A: The area of the plane
  • B: The normal direction of the plane
  • C: A slice of 3D space
  • D: A polygon boundary
View Answer
C

Q704: When constructing a plane from three points, which mathematical operation is used to find the normal?
  • A: Cross product
  • B: Dot product
  • C: Scalar multiplication
  • D: Vector addition
View Answer
A

Q705: The variable 'd' in the implicit plane equation represents which of the following?
  • A: The normal of the plane
  • B: The distance from the plane to the origin
  • C: The angle between the points
  • D: The plane's area
View Answer
B

Q706: Which code operation helps in constructing a plane from three points?
  • A: Cross product and dot product
  • B: Addition and subtraction
  • C: Scalar multiplication
  • D: Matrix inversion
View Answer
A

Q707: To calculate the normal of a plane using three points, which two vectors are used in the cross product?
  • A: Point0 - Point1, Point1 - Point2
  • B: Point2 - Point1, Point0 - Point2
  • C: Point0 - Point2, Point2 - Point1
  • D: Point1 - Point2, Point0 - Point1
View Answer
B

Q708: When classifying a point with respect to a plane, which condition means the point lies on the plane?
  • A: The result is zero
  • B: The result is greater than zero
  • C: The result is negative
  • D: The result is infinite
View Answer
A

Q709: What is the term used when an element is partially in front and partially behind a plane?
  • A: Coplanar
  • B: Splitting the plane
  • C: Back-facing
  • D: Front-facing
View Answer
B

Q710: Back-face culling optimizes 3D graphics by discarding triangles facing which direction?
  • A: Towards the camera
  • B: Away from the camera
  • C: Parallel to the camera
  • D: Perpendicular to the camera
View Answer
B

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