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Computer Graphics MCQs with Answers

Practice important Computer Graphics MCQs with answers and explanations.

Multiple Choice Questions

Q721: What is the first step in triangle rasterization?
  • A: Sort the triangle vertices by y
  • B: Sort the triangle by color
  • C: Calculate the normal vector
  • D: Find the centroid of the triangle
View Answer
A

Q722: Sub-pixel accuracy in triangle rasterization helps to avoid which visual artifact?
  • A: Pixel jumping
  • B: Aliasing
  • C: Blurring
  • D: Color distortion
View Answer
A

Q723: Smooth shading in triangle rasterization is used to simulate the effect of _______ over a surface.
  • A: Lighting
  • B: Transparency
  • C: Reflection
  • D: Rotation
View Answer
A

Q724: Texture mapping in triangle rasterization is used to interpolate _______ over the triangle.
  • A: Colors
  • B: Normals
  • C: Images
  • D: Shadows
View Answer
C

Q725: The technique of bilinear texture mapping uses the fractional component of the u, v coordinates to perform _______ of four adjacent texels.
  • A: Weighted average
  • B: Linear interpolation
  • C: Multiplication
  • D: Exponential calculation
View Answer
A

Q726: Which of the following is NOT a method of triangle rasterization?
  • A: Solid fill triangle rendering
  • B: Smooth shading
  • C: Texture mapping
  • D: Edge detection
View Answer
D

Q727: Sub-texel accuracy is particularly useful in which type of rasterization?
  • A: Texture mapping
  • B: Smooth shading
  • C: Flat shading
  • D: Line drawing
View Answer
A

Q728: Which function is used for linear interpolation in triangle rasterization?
  • A: f(X) = A + X * ((B-A) / steps)
  • B: f(X) = A + B * X
  • C: f(X) = A * X + B
  • D: f(X) = X * (B-A)
View Answer
B

Q729: The purpose of sorting triangle vertices in rasterization is to determine the _______ of the triangle.
  • A: Scanline order
  • B: Vertex color
  • C: Normal vector
  • D: Edge coordinates
View Answer
A

Q730: Sub-texel accuracy is most commonly used in which type of triangle rasterization?
  • A: Smooth shading
  • B: Texture mapping
  • C: Solid fill
  • D: Edge interpolation
View Answer
B

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