Computer Graphics MCQs with Answers
Practice important Computer Graphics MCQs with answers and explanations.
Multiple Choice Questions
Q601: Which angle describes rotation around the Y-axis?
- A: Yaw
- B: Roll
- C: Pitch
- D: Flip
View Answer
A
Q602: Which angle describes rotation around the Z-axis?
- A: Yaw
- B: Roll
- C: Pitch
- D: Flip
View Answer
B
Q603: What is the order of rotations when cascading rotations?
- A: X, Y, Z
- B: Z, Y, X
- C: Y, Z, X
- D: Z, X, Y
View Answer
D
Q604: The rotation formula for x′ when rotating around the Z-axis is ______.
- A: x cosθ + y sinθ
- B: x cosθ - y sinθ
- C: x sinθ - y cosθ
- D: x sinθ + y cosθ
View Answer
B
Q605: What remains unchanged when rotating around the Z-axis?
- A: x-coordinate
- B: y-coordinate
- C: z-coordinate
- D: All coordinates
View Answer
C
Q606: Which operation is used when multiplying matrices with vectors?
- A: Cross product
- B: Dot product
- C: Determinant
- D: Inverse
View Answer
B
Q607: In matrix multiplication, rows of a matrix are considered as ______.
- A: Scalars
- B: Vectors
- C: Points
- D: Matrices
View Answer
B
Q608: A matrix is best thought of as an array of ______ in 3D transformations.
- A: numbers
- B: angles
- C: vectors
- D: scalars
View Answer
C
Q609: What is a 3x3 matrix composed of?
- A: 3 rows and 2 columns
- B: 2 rows and 3 columns
- C: 3 rows and 3 columns
- D: 1 row and 9 columns
View Answer
C
Q610: Rotation about X-axis occurs in which plane?
- A: XY plane
- B: YZ plane
- C: XZ plane
- D: ZX plane
View Answer
B