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Computer Graphics MCQs with Answers

Practice important Computer Graphics MCQs with answers and explanations.

Multiple Choice Questions

Q601: Which angle describes rotation around the Y-axis?
  • A: Yaw
  • B: Roll
  • C: Pitch
  • D: Flip
View Answer
A

Q602: Which angle describes rotation around the Z-axis?
  • A: Yaw
  • B: Roll
  • C: Pitch
  • D: Flip
View Answer
B

Q603: What is the order of rotations when cascading rotations?
  • A: X, Y, Z
  • B: Z, Y, X
  • C: Y, Z, X
  • D: Z, X, Y
View Answer
D

Q604: The rotation formula for x′ when rotating around the Z-axis is ______.
  • A: x cosθ + y sinθ
  • B: x cosθ - y sinθ
  • C: x sinθ - y cosθ
  • D: x sinθ + y cosθ
View Answer
B

Q605: What remains unchanged when rotating around the Z-axis?
  • A: x-coordinate
  • B: y-coordinate
  • C: z-coordinate
  • D: All coordinates
View Answer
C

Q606: Which operation is used when multiplying matrices with vectors?
  • A: Cross product
  • B: Dot product
  • C: Determinant
  • D: Inverse
View Answer
B

Q607: In matrix multiplication, rows of a matrix are considered as ______.
  • A: Scalars
  • B: Vectors
  • C: Points
  • D: Matrices
View Answer
B

Q608: A matrix is best thought of as an array of ______ in 3D transformations.
  • A: numbers
  • B: angles
  • C: vectors
  • D: scalars
View Answer
C

Q609: What is a 3x3 matrix composed of?
  • A: 3 rows and 2 columns
  • B: 2 rows and 3 columns
  • C: 3 rows and 3 columns
  • D: 1 row and 9 columns
View Answer
C

Q610: Rotation about X-axis occurs in which plane?
  • A: XY plane
  • B: YZ plane
  • C: XZ plane
  • D: ZX plane
View Answer
B

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