Computer Graphics MCQs with Answers
Practice important Computer Graphics MCQs with answers and explanations.
Multiple Choice Questions
Q621: In matrix representation, vertical arrays of numbers are called ______.
- A: Rows
- B: Columns
- C: Diagonals
- D: Vectors
View Answer
B
Q622: The formula for y′ when rotating around Z-axis is ______.
- A: x sinθ + y cosθ
- B: x cosθ - y sinθ
- C: x sinθ - y cosθ
- D: x cosθ + y sinθ
View Answer
A
Q623: The process of adjusting the coordinates so that the viewpoint is at the origin looking down the +Z axis is called ______.
- A: Transformation
- B: Normalization
- C: Translation
- D: Rotation
View Answer
B
Q624: Rotation around the Y-axis modifies which coordinates?
- A: X and Z
- B: Y and Z
- C: X and Y
- D: All coordinates
View Answer
A
Q625: Rotation around the X-axis modifies which coordinates?
- A: Y and Z
- B: X and Z
- C: X and Y
- D: All coordinates
View Answer
A
Q626: Roll refers to rotation about which axis?
- A: X-axis
- B: Y-axis
- C: Z-axis
- D: W-axis
View Answer
C
Q627: Pitch refers to rotation about which axis?
- A: X-axis
- B: Y-axis
- C: Z-axis
- D: W-axis
View Answer
A
Q628: Yaw refers to rotation about which axis?
- A: X-axis
- B: Y-axis
- C: Z-axis
- D: W-axis
View Answer
B
Q629: What remains constant when rotating around X-axis?
- A: X
- B: Y
- C: Z
- D: All coordinates
View Answer
A
Q630: What remains constant when rotating around Y-axis?
- A: X
- B: Y
- C: Z
- D: All coordinates
View Answer
B