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Computer Graphics MCQs with Answers

Practice important Computer Graphics MCQs with answers and explanations.

Multiple Choice Questions

Q621: In matrix representation, vertical arrays of numbers are called ______.
  • A: Rows
  • B: Columns
  • C: Diagonals
  • D: Vectors
View Answer
B

Q622: The formula for y′ when rotating around Z-axis is ______.
  • A: x sinθ + y cosθ
  • B: x cosθ - y sinθ
  • C: x sinθ - y cosθ
  • D: x cosθ + y sinθ
View Answer
A

Q623: The process of adjusting the coordinates so that the viewpoint is at the origin looking down the +Z axis is called ______.
  • A: Transformation
  • B: Normalization
  • C: Translation
  • D: Rotation
View Answer
B

Q624: Rotation around the Y-axis modifies which coordinates?
  • A: X and Z
  • B: Y and Z
  • C: X and Y
  • D: All coordinates
View Answer
A

Q625: Rotation around the X-axis modifies which coordinates?
  • A: Y and Z
  • B: X and Z
  • C: X and Y
  • D: All coordinates
View Answer
A

Q626: Roll refers to rotation about which axis?
  • A: X-axis
  • B: Y-axis
  • C: Z-axis
  • D: W-axis
View Answer
C

Q627: Pitch refers to rotation about which axis?
  • A: X-axis
  • B: Y-axis
  • C: Z-axis
  • D: W-axis
View Answer
A

Q628: Yaw refers to rotation about which axis?
  • A: X-axis
  • B: Y-axis
  • C: Z-axis
  • D: W-axis
View Answer
B

Q629: What remains constant when rotating around X-axis?
  • A: X
  • B: Y
  • C: Z
  • D: All coordinates
View Answer
A

Q630: What remains constant when rotating around Y-axis?
  • A: X
  • B: Y
  • C: Z
  • D: All coordinates
View Answer
B

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