Computer Graphics MCQs with Answers
Practice important Computer Graphics MCQs with answers and explanations.
Multiple Choice Questions
Q581: If two vectors are orthogonal, their dot product is _______.
- A: Greater than 0
- B: Less than 0
- C: Zero
- D: Undefined
View Answer
C
Q582: If the angle between two vectors is less than 90 degrees, the dot product is _______.
- A: Positive
- B: Negative
- C: Zero
- D: Undefined
View Answer
A
Q583: If the angle between two vectors is greater than 90 degrees but less than 270 degrees, the dot product is _______.
- A: Positive
- B: Negative
- C: Zero
- D: Undefined
View Answer
B
Q584: The structure for a 3D vector in C-style syntax starts with _______.
- A: struct Vector3D
- B: function Vector3D
- C: array Vector3D
- D: class Vector3D
View Answer
A
Q585: A 3D point at origin is represented as _______.
- A: <0, 1, 0>
- B: <1, 0, 0>
- C: <0, 0, 0>
- D: <1, 1, 1>
View Answer
C
Q586: In vector addition, you add the components _______.
- A: Randomly
- B: Pairwise
- C: Multiply first
- D: Subtract second
View Answer
B
Q587: Translation requires adding a _______ to a point.
- A: Plane
- B: Line
- C: Vector
- D: Angle
View Answer
C
Q588: Vector length can never be _______.
- A: Negative
- B: Zero
- C: Positive
- D: Infinite
View Answer
A
Q589: The formula for calculating length of a vector in 3D uses which mathematical operation?
- A: Subtraction
- B: Multiplication
- C: Square root
- D: Cosine
View Answer
C
Q590: When you scale a vector by 2, its length becomes _______.
- A: Half
- B: Double
- C: Same
- D: Zero
View Answer
B