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Computer Graphics MCQs with Answers

Practice important Computer Graphics MCQs with answers and explanations.

Multiple Choice Questions

Q611: Rotation about Y-axis occurs in which plane?
  • A: XY plane
  • B: YZ plane
  • C: XZ plane
  • D: YX plane
View Answer
C

Q612: In matrix multiplication, what must be equal for the dot product to be valid?
  • A: Rows and columns
  • B: Number of elements
  • C: Values
  • D: Matrix size
View Answer
B

Q613: When rotating around the Y-axis, which coordinate remains unchanged?
  • A: X
  • B: Y
  • C: Z
  • D: None
View Answer
B

Q614: What is the pivot point usually considered during 2D rotation?
  • A: (1,1)
  • B: (0,0)
  • C: (2,2)
  • D: (0,1)
View Answer
B

Q615: Multiplying a matrix with a point results in how many elements in the output?
  • A: 1
  • B: 2
  • C: 3
  • D: 4
View Answer
C

Q616: In matrix multiplication, columns represent ______.
  • A: Rows
  • B: Vectors
  • C: Scalars
  • D: Points
View Answer
B

Q617: What is the mathematical operation used in matrix-vector multiplication?
  • A: Addition
  • B: Dot product
  • C: Cross product
  • D: Subtraction
View Answer
B

Q618: What is the angle called when rotating around Z-axis?
  • A: Roll
  • B: Yaw
  • C: Pitch
  • D: Skew
View Answer
A

Q619: In yaw rotation, rotation happens around which axis?
  • A: X-axis
  • B: Y-axis
  • C: Z-axis
  • D: W-axis
View Answer
B

Q620: In pitch rotation, rotation happens around which axis?
  • A: X-axis
  • B: Y-axis
  • C: Z-axis
  • D: W-axis
View Answer
A

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