Computer Graphics MCQs with Answers
Practice important Computer Graphics MCQs with answers and explanations.
Multiple Choice Questions
Q611: Rotation about Y-axis occurs in which plane?
- A: XY plane
- B: YZ plane
- C: XZ plane
- D: YX plane
View Answer
C
Q612: In matrix multiplication, what must be equal for the dot product to be valid?
- A: Rows and columns
- B: Number of elements
- C: Values
- D: Matrix size
View Answer
B
Q613: When rotating around the Y-axis, which coordinate remains unchanged?
- A: X
- B: Y
- C: Z
- D: None
View Answer
B
Q614: What is the pivot point usually considered during 2D rotation?
- A: (1,1)
- B: (0,0)
- C: (2,2)
- D: (0,1)
View Answer
B
Q615: Multiplying a matrix with a point results in how many elements in the output?
- A: 1
- B: 2
- C: 3
- D: 4
View Answer
C
Q616: In matrix multiplication, columns represent ______.
- A: Rows
- B: Vectors
- C: Scalars
- D: Points
View Answer
B
Q617: What is the mathematical operation used in matrix-vector multiplication?
- A: Addition
- B: Dot product
- C: Cross product
- D: Subtraction
View Answer
B
Q618: What is the angle called when rotating around Z-axis?
- A: Roll
- B: Yaw
- C: Pitch
- D: Skew
View Answer
A
Q619: In yaw rotation, rotation happens around which axis?
- A: X-axis
- B: Y-axis
- C: Z-axis
- D: W-axis
View Answer
B
Q620: In pitch rotation, rotation happens around which axis?
- A: X-axis
- B: Y-axis
- C: Z-axis
- D: W-axis
View Answer
A