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Computer Graphics MCQs with Answers

Practice important Computer Graphics MCQs with answers and explanations.

Multiple Choice Questions

Q591: Dot product helps in determining the _______ between two vectors.
  • A: Length
  • B: Angle
  • C: Distance
  • D: Slope
View Answer
B

Q592: Vector addition results in a vector pointing in _______.
  • A: Random direction
  • B: Direction determined by components
  • C: Always upward
  • D: Always to origin
View Answer
B

Q593: Multiplying two vectors using dot product produces a _______.
  • A: New vector
  • B: Scalar value
  • C: New point
  • D: Line
View Answer
B

Q594: The parametric equation for a line involves multiplication by _______.
  • A: Vector
  • B: Scalar
  • C: Matrix
  • D: Plane
View Answer
B

Q595: Moving a point without referencing the origin is called _______.
  • A: Translation
  • B: Deformation
  • C: Rotation
  • D: Distortion
View Answer
A

Q596: 3D transformations include translation, rotation, and _______.
  • A: Elevation
  • B: Other transformations
  • C: Intersection
  • D: Rotation only
View Answer
B

Q597: What is the process of moving a point in space in a non-linear manner called?
  • A: Translation
  • B: Scaling
  • C: Rotation
  • D: Projection
View Answer
C

Q598: In 3D graphics, normalization refers to moving the point of view to look down the ______ axis.
  • A: +X
  • B: +Y
  • C: +Z
  • D: -Z
View Answer
C

Q599: Rotation about the Z-axis keeps which coordinate unchanged?
  • A: X
  • B: Y
  • C: Z
  • D: All coordinates change
View Answer
C

Q600: Which angle describes rotation around the X-axis?
  • A: Yaw
  • B: Roll
  • C: Pitch
  • D: Flip
View Answer
C

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