Computer Graphics MCQs with Answers
Practice important Computer Graphics MCQs with answers and explanations.
Multiple Choice Questions
Q591: Dot product helps in determining the _______ between two vectors.
- A: Length
- B: Angle
- C: Distance
- D: Slope
View Answer
B
Q592: Vector addition results in a vector pointing in _______.
- A: Random direction
- B: Direction determined by components
- C: Always upward
- D: Always to origin
View Answer
B
Q593: Multiplying two vectors using dot product produces a _______.
- A: New vector
- B: Scalar value
- C: New point
- D: Line
View Answer
B
Q594: The parametric equation for a line involves multiplication by _______.
- A: Vector
- B: Scalar
- C: Matrix
- D: Plane
View Answer
B
Q595: Moving a point without referencing the origin is called _______.
- A: Translation
- B: Deformation
- C: Rotation
- D: Distortion
View Answer
A
Q596: 3D transformations include translation, rotation, and _______.
- A: Elevation
- B: Other transformations
- C: Intersection
- D: Rotation only
View Answer
B
Q597: What is the process of moving a point in space in a non-linear manner called?
- A: Translation
- B: Scaling
- C: Rotation
- D: Projection
View Answer
C
Q598: In 3D graphics, normalization refers to moving the point of view to look down the ______ axis.
- A: +X
- B: +Y
- C: +Z
- D: -Z
View Answer
C
Q599: Rotation about the Z-axis keeps which coordinate unchanged?
- A: X
- B: Y
- C: Z
- D: All coordinates change
View Answer
C
Q600: Which angle describes rotation around the X-axis?
- A: Yaw
- B: Roll
- C: Pitch
- D: Flip
View Answer
C