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Computer Graphics MCQs with Answers

Practice important Computer Graphics MCQs with answers and explanations.

Multiple Choice Questions

Q531: What defines a point in a 3D Cartesian system?
  • A: (x)
  • B: (x, y)
  • C: (x, y, z)
  • D: (x, z)
View Answer
C

Q532: The "Right Hand Rule" is used to determine the ________.
  • A: Negative rotation
  • B: Positive rotation
  • C: No rotation
  • D: Axis length
View Answer
B

Q533: In a right-handed coordinate system, Z is negative ________ the origin.
  • A: Beyond
  • B: Behind
  • C: Above
  • D: Below
View Answer
A

Q534: In a left-handed system, Z is positive ________ the origin.
  • A: Behind
  • B: Beyond
  • C: Above
  • D: Below
View Answer
B

Q535: Which profession typically uses Z-up orientation?
  • A: Animators
  • B: Designers
  • C: Engineers
  • D: Artists
View Answer
B

Q536: Which profession typically uses Y-up orientation?
  • A: Engineers
  • B: Designers
  • C: Animators
  • D: Scientists
View Answer
C

Q537: What can transform locations between coordinate systems?
  • A: Translation
  • B: Rotation only
  • C: Scaling only
  • D: Deletion
View Answer
A

Q538: Multiple coordinate systems in a 3D scene are often ________ linked.
  • A: Randomly
  • B: Hierarchically
  • C: Separately
  • D: Temporarily
View Answer
B

Q539: In the C structure POINT3D, which data types are used for coordinates?
  • A: int
  • B: double
  • C: float
  • D: char
View Answer
C

Q540: typedef struct _POINT3D { float x; float y; float z; } POINT3D; defines a ________.
  • A: 2D point
  • B: 3D point
  • C: 4D point
  • D: Polygon
View Answer
B

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