Computer Graphics MCQs with Answers
Practice important Computer Graphics MCQs with answers and explanations.
Multiple Choice Questions
Q531: What defines a point in a 3D Cartesian system?
- A: (x)
- B: (x, y)
- C: (x, y, z)
- D: (x, z)
View Answer
C
Q532: The "Right Hand Rule" is used to determine the ________.
- A: Negative rotation
- B: Positive rotation
- C: No rotation
- D: Axis length
View Answer
B
Q533: In a right-handed coordinate system, Z is negative ________ the origin.
- A: Beyond
- B: Behind
- C: Above
- D: Below
View Answer
A
Q534: In a left-handed system, Z is positive ________ the origin.
- A: Behind
- B: Beyond
- C: Above
- D: Below
View Answer
B
Q535: Which profession typically uses Z-up orientation?
- A: Animators
- B: Designers
- C: Engineers
- D: Artists
View Answer
B
Q536: Which profession typically uses Y-up orientation?
- A: Engineers
- B: Designers
- C: Animators
- D: Scientists
View Answer
C
Q537: What can transform locations between coordinate systems?
- A: Translation
- B: Rotation only
- C: Scaling only
- D: Deletion
View Answer
A
Q538: Multiple coordinate systems in a 3D scene are often ________ linked.
- A: Randomly
- B: Hierarchically
- C: Separately
- D: Temporarily
View Answer
B
Q539: In the C structure POINT3D, which data types are used for coordinates?
- A: int
- B: double
- C: float
- D: char
View Answer
C
Q540: typedef struct _POINT3D { float x; float y; float z; } POINT3D; defines a ________.
- A: 2D point
- B: 3D point
- C: 4D point
- D: Polygon
View Answer
B