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Computer Graphics MCQs with Answers

Practice important Computer Graphics MCQs with answers and explanations.

Multiple Choice Questions

Q511: The direction for Weiler-Atherton algorithm processing is based on:
  • A: processing speed
  • B: polygon-processing direction
  • C: memory usage
  • D: random selection
View Answer
B

Q512: When using Weiler-Atherton, outside-to-inside vertex pairs are followed along _______.
  • A: window boundary
  • B: polygon boundary
  • C: diagonal path
  • D: none
View Answer
B

Q513: The shortcoming of Sutherland-Hodgeman appears when clipping _______ polygons.
  • A: convex
  • B: open
  • C: concave
  • D: simple
View Answer
C

Q514: Which method could be used to correct the Sutherland-Hodgeman output for concave polygons?
  • A: Splitting into convex polygons
  • B: Ignoring concave parts
  • C: Using only outer edges
  • D: Shrinking the polygon
View Answer
A

Q515: Clipping a polygon against four edges successively is called _______.
  • A: Pipelining
  • B: Parallelism
  • C: Stacking
  • D: Reordering
View Answer
A

Q516: In pipeline clipping, after a vertex passes all boundaries successfully, it is _______.
  • A: deleted
  • B: skipped
  • C: entered into the output array
  • D: redrawn
View Answer
C

Q517: A polygon defined by sequence of vertices and edges is known as a _______.
  • A: curve
  • B: rectangle
  • C: polygon
  • D: spline
View Answer
C

Q518: If a polygon is open, clipping becomes ________.
  • A: easier
  • B: complicated
  • C: redundant
  • D: unnecessary
View Answer
B

Q519: In Sutherland-Hodgeman, intersections are easy to find because _______ coordinates are already known.
  • A: speed and time
  • B: X and Y
  • C: color and texture
  • D: shape and size
View Answer
B

Q520: The Weiler-Atherton technique was developed for _______ identification.
  • A: sound
  • B: visible surface
  • C: invisible objects
  • D: hidden nodes
View Answer
B

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