Skip to main content

Computer Graphics MCQs with Answers

Practice important Computer Graphics MCQs with answers and explanations.

Multiple Choice Questions

Q521: In Weiler-Atherton, the path chosen depends on whether the vertices represent ______.
  • A: curved boundaries
  • B: outside-inside or inside-outside transition
  • C: pixel density
  • D: number of vertices
View Answer
B

Q522: In Sutherland-Hodgeman, clipping against one window boundary is _______ of others.
  • A: dependent
  • B: independent
  • C: irrelevant
  • D: dependent on input
View Answer
B

Q523: In pipeline clipping approach, which array stores the first point flipped against each boundary?
  • A: firstPoint
  • B: lastPoint
  • C: edgePoint
  • D: intersectionPoint
View Answer
A

Q524: What does "3D" primarily refer to in computer graphics?
  • A: Width only
  • B: Height only
  • C: Width, Height, and Depth
  • D: Only width and height
View Answer
C

Q525: What device provides separate views for each eye to simulate 3D perception?
  • A: LCD monitors
  • B: VR glasses
  • C: LED TV
  • D: Plasma screen
View Answer
B

Q526: In a 2D coordinate system, locations are defined by ________.
  • A: x only
  • B: y only
  • C: x, y pairs
  • D: x, y, z triples
View Answer
C

Q527: In a 3D coordinate system, how are locations defined?
  • A: x only
  • B: x, y pairs
  • C: x, y, z triples
  • D: x, z pairs
View Answer
C

Q528: What is the starting point called in a coordinate system?
  • A: Axis
  • B: Origin
  • C: Vector
  • D: Plane
View Answer
B

Q529: In a Cartesian coordinate system, the three axes are ________.
  • A: Parallel to each other
  • B: Randomly placed
  • C: Orthogonal
  • D: Curved
View Answer
C

Q530: Which coordinate system measures objects with width and height, ignoring depth?
  • A: 1D
  • B: 2D
  • C: 3D
  • D: 4D
View Answer
B

Test Your Knowledge

Take a timed quiz on Computer Graphics

🚀 Start Quiz Now