Computer Graphics MCQs with Answers
Practice important Computer Graphics MCQs with answers and explanations.
Multiple Choice Questions
Q521: In Weiler-Atherton, the path chosen depends on whether the vertices represent ______.
- A: curved boundaries
- B: outside-inside or inside-outside transition
- C: pixel density
- D: number of vertices
View Answer
B
Q522: In Sutherland-Hodgeman, clipping against one window boundary is _______ of others.
- A: dependent
- B: independent
- C: irrelevant
- D: dependent on input
View Answer
B
Q523: In pipeline clipping approach, which array stores the first point flipped against each boundary?
- A: firstPoint
- B: lastPoint
- C: edgePoint
- D: intersectionPoint
View Answer
A
Q524: What does "3D" primarily refer to in computer graphics?
- A: Width only
- B: Height only
- C: Width, Height, and Depth
- D: Only width and height
View Answer
C
Q525: What device provides separate views for each eye to simulate 3D perception?
- A: LCD monitors
- B: VR glasses
- C: LED TV
- D: Plasma screen
View Answer
B
Q526: In a 2D coordinate system, locations are defined by ________.
- A: x only
- B: y only
- C: x, y pairs
- D: x, y, z triples
View Answer
C
Q527: In a 3D coordinate system, how are locations defined?
- A: x only
- B: x, y pairs
- C: x, y, z triples
- D: x, z pairs
View Answer
C
Q528: What is the starting point called in a coordinate system?
- A: Axis
- B: Origin
- C: Vector
- D: Plane
View Answer
B
Q529: In a Cartesian coordinate system, the three axes are ________.
- A: Parallel to each other
- B: Randomly placed
- C: Orthogonal
- D: Curved
View Answer
C
Q530: Which coordinate system measures objects with width and height, ignoring depth?
- A: 1D
- B: 2D
- C: 3D
- D: 4D
View Answer
B