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Computer Graphics MCQs with Answers

Practice important Computer Graphics MCQs with answers and explanations.

Multiple Choice Questions

Q841: In which shading model is light calculated for each triangle vertex?
  • A: Phong
  • B: Gouraud
  • C: Lambert
  • D: Flat
View Answer
B

Q842: Which of the following is not a type of light discussed in the content?
  • A: Parallel light
  • B: Directional light
  • C: Ambient light
  • D: Point light
View Answer
C

Q843: Phong shading is known for handling __________ more realistically than other models.
  • A: Shadows
  • B: Highlights
  • C: Shadows and highlights
  • D: Ambient light
View Answer
B

Q844: Spotlights can have a falloff effect between the inner and __________ cones.
  • A: Outer
  • B: Internal
  • C: Normal
  • D: Point
View Answer
A

Q845: Which shading model uses the vertex normal averaged over shared polygons?
  • A: Phong
  • B: Lambertian
  • C: Gouraud
  • D: Flat
View Answer
C

Q846: The purpose of attenuation in lighting calculations is to adjust light intensity based on __________.
  • A: Distance
  • B: Angle
  • C: Time
  • D: Direction
View Answer
A

Q847: Phong shading is considered __________ to implement in real-time rendering.
  • A: Easy
  • B: Moderate
  • C: Difficult
  • D: Incompatible
View Answer
C

Q848: The shading model that uses solid color without a gradient is __________.
  • A: Phong
  • B: Gouraud
  • C: Lambertian
  • D: Flat
View Answer
C

Q849: In 3D rendering, Gouraud shading is useful for achieving a __________ look.
  • A: Shiny
  • B: Smooth
  • C: Realistic
  • D: Sharp
View Answer
B

Q850: Point lights in 3D models simulate light emitted from a __________.
  • A: Large source
  • B: Small point
  • C: Parallel direction
  • D: Directional beam
View Answer
B

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