Computer Graphics MCQs with Answers
Practice important Computer Graphics MCQs with answers and explanations.
Multiple Choice Questions
Q841: In which shading model is light calculated for each triangle vertex?
- A: Phong
- B: Gouraud
- C: Lambert
- D: Flat
View Answer
B
Q842: Which of the following is not a type of light discussed in the content?
- A: Parallel light
- B: Directional light
- C: Ambient light
- D: Point light
View Answer
C
Q843: Phong shading is known for handling __________ more realistically than other models.
- A: Shadows
- B: Highlights
- C: Shadows and highlights
- D: Ambient light
View Answer
B
Q844: Spotlights can have a falloff effect between the inner and __________ cones.
- A: Outer
- B: Internal
- C: Normal
- D: Point
View Answer
A
Q845: Which shading model uses the vertex normal averaged over shared polygons?
- A: Phong
- B: Lambertian
- C: Gouraud
- D: Flat
View Answer
C
Q846: The purpose of attenuation in lighting calculations is to adjust light intensity based on __________.
- A: Distance
- B: Angle
- C: Time
- D: Direction
View Answer
A
Q847: Phong shading is considered __________ to implement in real-time rendering.
- A: Easy
- B: Moderate
- C: Difficult
- D: Incompatible
View Answer
C
Q848: The shading model that uses solid color without a gradient is __________.
- A: Phong
- B: Gouraud
- C: Lambertian
- D: Flat
View Answer
C
Q849: In 3D rendering, Gouraud shading is useful for achieving a __________ look.
- A: Shiny
- B: Smooth
- C: Realistic
- D: Sharp
View Answer
B
Q850: Point lights in 3D models simulate light emitted from a __________.
- A: Large source
- B: Small point
- C: Parallel direction
- D: Directional beam
View Answer
B