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Computer Graphics MCQs with Answers

Practice important Computer Graphics MCQs with answers and explanations.

Multiple Choice Questions

Q821: Fill in the blank: Light interacts with materials based on their ___________.
  • A: Color
  • B: Conductivity
  • C: Transparency
  • D: Roughness
View Answer
B

Q822: Which lighting type is described as being due to environmental illumination with no specific light source?
  • A: Diffuse lighting
  • B: Ambient lighting
  • C: Specular lighting
  • D: Emissive lighting
View Answer
B

Q823: Fill in the blank: Emissive lighting adds ________ to an object's final light calculation.
  • A: Ambient light
  • B: Diffuse reflection
  • C: Specular highlights
  • D: Additional color
View Answer
D

Q824: What is the primary use of parallel lights in lighting and shading models?
  • A: Simulate the moon
  • B: Simulate the sun
  • C: Simulate artificial light
  • D: Simulate stars
View Answer
B

Q825: Parallel lights are used to simulate light from a source that is __________.
  • A: Close by
  • B: Far away
  • C: Moving
  • D: Directional
View Answer
B

Q826: Which of the following is a disadvantage of using spotlights in 3D rendering?
  • A: They are computationally expensive
  • B: They are fast to process
  • C: They provide less realism
  • D: They have no falloff
View Answer
A

Q827: Point lights scatter light in __________ directions.
  • A: One
  • B: Two
  • C: All
  • D: None
View Answer
C

Q828: Spotlights have two angles: theta and ________.
  • A: Gamma
  • B: Phi
  • C: Delta
  • D: Lambda
View Answer
B

Q829: The angle theta in spotlights refers to the __________.
  • A: Outer cone angle
  • B: Internal cone angle
  • C: Falloff rate
  • D: None of the above
View Answer
B

Q830: Gouraud shading uses __________ to compute the lighting for a vertex.
  • A: Vertex position and vertex normal
  • B: Polygon edges and vertex normal
  • C: Pixel color and intensity
  • D: Pixel position and pixel normal
View Answer
A

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