Computer Graphics MCQs with Answers
Practice important Computer Graphics MCQs with answers and explanations.
Multiple Choice Questions
Q811: Shading is mainly the calculation of what?
- A: The object's shape
- B: The color reflected off a surface
- C: The angle of light
- D: The intensity of light
View Answer
B
Q812: Which type of material allows more penetration and transmittance of light?
- A: Conductors
- B: Dielectrics
- C: Metals
- D: Pigments
View Answer
B
Q813: The intensity of specular lighting depends on which of the following?
- A: Surface roughness
- B: Angle of light reflection
- C: Material transparency
- D: Object's ambient color
View Answer
B
Q814: What model is used to simulate the reflection of light off a smooth surface of a conductor?
- A: Perfect reflection model
- B: Diffuse reflection model
- C: Reflection from rough surfaces
- D: Simple reflection model
View Answer
A
Q815: Subsurface scattering is typical for materials like:
- A: Metal
- B: Plastic
- C: Velvet
- D: Pigment-saturated translucent coatings
View Answer
D
Q816: What is used to simulate metallic paint in shaders?
- A: Ambient lighting
- B: Specular sparkle shading
- C: Diffuse reflection
- D: Light absorption
View Answer
B
Q817: The final color of an object is computed by adding together all contributions from different types of lighting, including:
- A: Reflection and transmission
- B: Diffuse and specular lighting
- C: Emissive and ambient lighting
- D: Surface color and light attenuation
View Answer
B
Q818: Which type of surface is described as reflective with light bouncing off multiple pigments?
- A: Transparent
- B: Opaque
- C: Rough
- D: Translucent
View Answer
D
Q819: What does a rough surface affect in terms of light interaction?
- A: The intensity of ambient lighting
- B: The light's direction after reflection
- C: The amount of light absorbed
- D: The light's dispersion and reflection
View Answer
D
Q820: Which of the following is not typically a part of the light-surface interaction in shading models?
- A: Diffuse lighting
- B: Specular highlights
- C: Surface color modulation
- D: Light reflection angles
View Answer
C