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Computer Graphics MCQs with Answers

Practice important Computer Graphics MCQs with answers and explanations.

Multiple Choice Questions

Q811: Shading is mainly the calculation of what?
  • A: The object's shape
  • B: The color reflected off a surface
  • C: The angle of light
  • D: The intensity of light
View Answer
B

Q812: Which type of material allows more penetration and transmittance of light?
  • A: Conductors
  • B: Dielectrics
  • C: Metals
  • D: Pigments
View Answer
B

Q813: The intensity of specular lighting depends on which of the following?
  • A: Surface roughness
  • B: Angle of light reflection
  • C: Material transparency
  • D: Object's ambient color
View Answer
B

Q814: What model is used to simulate the reflection of light off a smooth surface of a conductor?
  • A: Perfect reflection model
  • B: Diffuse reflection model
  • C: Reflection from rough surfaces
  • D: Simple reflection model
View Answer
A

Q815: Subsurface scattering is typical for materials like:
  • A: Metal
  • B: Plastic
  • C: Velvet
  • D: Pigment-saturated translucent coatings
View Answer
D

Q816: What is used to simulate metallic paint in shaders?
  • A: Ambient lighting
  • B: Specular sparkle shading
  • C: Diffuse reflection
  • D: Light absorption
View Answer
B

Q817: The final color of an object is computed by adding together all contributions from different types of lighting, including:
  • A: Reflection and transmission
  • B: Diffuse and specular lighting
  • C: Emissive and ambient lighting
  • D: Surface color and light attenuation
View Answer
B

Q818: Which type of surface is described as reflective with light bouncing off multiple pigments?
  • A: Transparent
  • B: Opaque
  • C: Rough
  • D: Translucent
View Answer
D

Q819: What does a rough surface affect in terms of light interaction?
  • A: The intensity of ambient lighting
  • B: The light's direction after reflection
  • C: The amount of light absorbed
  • D: The light's dispersion and reflection
View Answer
D

Q820: Which of the following is not typically a part of the light-surface interaction in shading models?
  • A: Diffuse lighting
  • B: Specular highlights
  • C: Surface color modulation
  • D: Light reflection angles
View Answer
C

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