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Computer Graphics MCQs with Answers

Practice important Computer Graphics MCQs with answers and explanations.

Multiple Choice Questions

Q981: Without ambient light, scenes would appear ______.
  • A: Washed out
  • B: Filled with harsh shadows
  • C: Very colorful
  • D: Overexposed
View Answer
B

Q982: Excessive ambient light results in scenes that look ______.
  • A: Dull and washed out
  • B: Very colorful
  • C: More detailed
  • D: Sharper
View Answer
A

Q983: In traditional hardware, how many light sources are typically supported simultaneously?
  • A: Four
  • B: Six
  • C: Eight
  • D: Ten
View Answer
C

Q984: What type of reflection is modeled by diffuse lighting?
  • A: Mirror reflection
  • B: Perfect isotropic reflection
  • C: Ideal diffuse reflection
  • D: Anisotropic reflection
View Answer
C

Q985: Diffuse reflection depends on the ______ between light direction and surface normal.
  • A: Distance
  • B: Angle
  • C: Reflection
  • D: Emission
View Answer
B

Q986: The diffuse lighting model follows which law?
  • A: Snell’s Law
  • B: Lambert’s cosine law
  • C: Newton’s reflection law
  • D: Maxwell’s electromagnetic law
View Answer
B

Q987: When the angle between surface normal and light vector is 90 degrees, diffuse light is ______.
  • A: Maximum
  • B: Half
  • C: Zero
  • D: Minimum but not zero
View Answer
C

Q988: When the cosine of the angle between light and normal is negative, the diffuse contribution is ______.
  • A: Increased
  • B: Ignored
  • C: Doubled
  • D: Reduced
View Answer
B

Q989: What happens when diffuse and ambient terms are combined?
  • A: The scene becomes darker
  • B: No visible change
  • C: More realistic shading
  • D: Less realistic shading
View Answer
C

Q990: Lambertian shading intensity is proportional to ______.
  • A: Sine of the angle
  • B: Cosine of the angle
  • C: Tangent of the angle
  • D: Cotangent of the angle
View Answer
B

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