Computer Graphics MCQs with Answers
Practice important Computer Graphics MCQs with answers and explanations.
Multiple Choice Questions
Q961: Color is represented in computers using vectors of how many elements usually?
- A: 2 or 3
- B: 3 or 4
- C: 4 or 5
- D: 1 or 2
View Answer
B
Q962: In color manipulation, colors can be multiplied _______.
- A: Linearly
- B: Piecewise
- C: Exponentially
- D: Additively
View Answer
B
Q963: When multiplying colors, which vector model is primarily used?
- A: xyz
- B: rgb
- C: cmyk
- D: rgba
View Answer
B
Q964: In Gouraud shading, interpolation happens across _______ and _______.
- A: color and light
- B: x and color
- C: x and y
- D: texture and light
View Answer
B
Q965: Perspective correction is needed in texture mapping to maintain correct _______.
- A: Speed
- B: Quality
- C: Alignment
- D: Perspective depth
View Answer
D
Q966: What happens if dx1 > dx2 in triangle filling?
- A: Different filling path is chosen
- B: Program ends
- C: No interpolation
- D: Error is thrown
View Answer
A
Q967: 24-bit displays use 1 byte for each of _______.
- A: Red, Green, Blue
- B: Alpha, Red, Blue
- C: Cyan, Magenta, Yellow
- D: White, Black, Grey
View Answer
A
Q968: A 16-bit display gives extra bit to which color?
- A: Red
- B: Green
- C: Blue
- D: Alpha
View Answer
B
Q969: Color interpolation between two vertices is needed in _______ shading.
- A: Flat
- B: Gouraud
- C: Texture
- D: Wireframe
View Answer
B
Q970: The interpolation of color value related to x complicates which routine?
- A: horizline
- B: vertexline
- C: colorline
- D: edgefill
View Answer
A