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Computer Graphics MCQs with Answers

Practice important Computer Graphics MCQs with answers and explanations.

Multiple Choice Questions

Q961: Color is represented in computers using vectors of how many elements usually?
  • A: 2 or 3
  • B: 3 or 4
  • C: 4 or 5
  • D: 1 or 2
View Answer
B

Q962: In color manipulation, colors can be multiplied _______.
  • A: Linearly
  • B: Piecewise
  • C: Exponentially
  • D: Additively
View Answer
B

Q963: When multiplying colors, which vector model is primarily used?
  • A: xyz
  • B: rgb
  • C: cmyk
  • D: rgba
View Answer
B

Q964: In Gouraud shading, interpolation happens across _______ and _______.
  • A: color and light
  • B: x and color
  • C: x and y
  • D: texture and light
View Answer
B

Q965: Perspective correction is needed in texture mapping to maintain correct _______.
  • A: Speed
  • B: Quality
  • C: Alignment
  • D: Perspective depth
View Answer
D

Q966: What happens if dx1 > dx2 in triangle filling?
  • A: Different filling path is chosen
  • B: Program ends
  • C: No interpolation
  • D: Error is thrown
View Answer
A

Q967: 24-bit displays use 1 byte for each of _______.
  • A: Red, Green, Blue
  • B: Alpha, Red, Blue
  • C: Cyan, Magenta, Yellow
  • D: White, Black, Grey
View Answer
A

Q968: A 16-bit display gives extra bit to which color?
  • A: Red
  • B: Green
  • C: Blue
  • D: Alpha
View Answer
B

Q969: Color interpolation between two vertices is needed in _______ shading.
  • A: Flat
  • B: Gouraud
  • C: Texture
  • D: Wireframe
View Answer
B

Q970: The interpolation of color value related to x complicates which routine?
  • A: horizline
  • B: vertexline
  • C: colorline
  • D: edgefill
View Answer
A

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