Skip to main content

Computer Graphics MCQs with Answers

Practice important Computer Graphics MCQs with answers and explanations.

Multiple Choice Questions

Q971: In bitmap texture mapping, what are 'u' and 'v'?
  • A: Brightness values
  • B: Color indices
  • C: Texture coordinates
  • D: Lighting effects
View Answer
C

Q972: The number of colors distinguishable on a printed page is _______ than on a monitor.
  • A: Less
  • B: Same
  • C: Greater
  • D: Equal
View Answer
C

Q973: If we do multiple passes in graphics, insufficient color resolution can cause _______.
  • A: Aliasing
  • B: Round-off errors
  • C: Overexposure
  • D: Shadowing
View Answer
B

Q974: Which color space is commonly displayed using CIE diagrams?
  • A: Linear color space
  • B: Perceived color space
  • C: RGB space
  • D: CMYK space
View Answer
B

Q975: What components are summed to calculate traditional lighting in hardware?
  • A: Specular, emissive, and reflective
  • B: Ambient, diffuse, and specular
  • C: Diffuse, reflective, and refractive
  • D: Ambient, reflective, and emissive
View Answer
B

Q976: In the traditional local lighting model, objects that are brightly lit ______ other objects.
  • A: Illuminate
  • B: Shadow
  • C: Reflect
  • D: Do not illuminate or shadow
View Answer
D

Q977: Reflection coefficients used in lighting equations typically range from ______.
  • A: -1 to 1
  • B: 0 to 2
  • C: 0 to 1
  • D: 1 to 2
View Answer
C

Q978: In traditional 3D graphics, the ambient light mainly comes from ______.
  • A: Reflected light of environment
  • B: Light sources only
  • C: Shadows
  • D: Texture maps
View Answer
A

Q979: Ambient light intensity is represented by which symbol in the lighting equation?
  • A: id
  • B: im
  • C: ia
  • D: is
View Answer
C

Q980: Ambient light is typically represented using which type of light color?
  • A: Red light
  • B: White light
  • C: Blue light
  • D: Yellow light
View Answer
B

Test Your Knowledge

Take a timed quiz on Computer Graphics

🚀 Start Quiz Now