Computer Graphics MCQs with Answers
Practice important Computer Graphics MCQs with answers and explanations.
Multiple Choice Questions
Q971: In bitmap texture mapping, what are 'u' and 'v'?
- A: Brightness values
- B: Color indices
- C: Texture coordinates
- D: Lighting effects
View Answer
C
Q972: The number of colors distinguishable on a printed page is _______ than on a monitor.
- A: Less
- B: Same
- C: Greater
- D: Equal
View Answer
C
Q973: If we do multiple passes in graphics, insufficient color resolution can cause _______.
- A: Aliasing
- B: Round-off errors
- C: Overexposure
- D: Shadowing
View Answer
B
Q974: Which color space is commonly displayed using CIE diagrams?
- A: Linear color space
- B: Perceived color space
- C: RGB space
- D: CMYK space
View Answer
B
Q975: What components are summed to calculate traditional lighting in hardware?
- A: Specular, emissive, and reflective
- B: Ambient, diffuse, and specular
- C: Diffuse, reflective, and refractive
- D: Ambient, reflective, and emissive
View Answer
B
Q976: In the traditional local lighting model, objects that are brightly lit ______ other objects.
- A: Illuminate
- B: Shadow
- C: Reflect
- D: Do not illuminate or shadow
View Answer
D
Q977: Reflection coefficients used in lighting equations typically range from ______.
- A: -1 to 1
- B: 0 to 2
- C: 0 to 1
- D: 1 to 2
View Answer
C
Q978: In traditional 3D graphics, the ambient light mainly comes from ______.
- A: Reflected light of environment
- B: Light sources only
- C: Shadows
- D: Texture maps
View Answer
A
Q979: Ambient light intensity is represented by which symbol in the lighting equation?
- A: id
- B: im
- C: ia
- D: is
View Answer
C
Q980: Ambient light is typically represented using which type of light color?
- A: Red light
- B: White light
- C: Blue light
- D: Yellow light
View Answer
B