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Computer Graphics MCQs with Answers

Practice important Computer Graphics MCQs with answers and explanations.

Multiple Choice Questions

Q391: In scaling with respect to a fixed point, the new x-coordinate is:
  • A: x.Sx
  • B: x.Sx + xf(1-Sx)
  • C: xf.Sx + x(1-Sx)
  • D: x.Sx - xf
View Answer
B

Q392: A square after differential scaling becomes _______.
  • A: circle
  • B: rectangle
  • C: triangle
  • D: parallelogram
View Answer
B

Q393: Translate (2,3) by tx=4, ty=5. New coordinates are _______.
  • A: (6,8)
  • B: (5,7)
  • C: (8,6)
  • D: (7,8)
View Answer
D

Q394: Rotate point (1,0) by 90 degrees about origin. New coordinates are _______.
  • A: (0,1)
  • B: (-1,0)
  • C: (1,0)
  • D: (0,-1)
View Answer
A

Q395: Scaling a circle with Sx=2, Sy=2 results in _______.
  • A: ellipse
  • B: same circle with double radius
  • C: rectangle
  • D: square
View Answer
B

Q396: In translation, vector T represents _______.
  • A: pivot point
  • B: rotation matrix
  • C: shift vector
  • D: scale factor
View Answer
C

Q397: In 2D transformations, the basic operations include translation, rotation, and _______.
  • A: Shearing
  • B: Scaling
  • C: Reflection
  • D: Projection
View Answer
B

Q398: What is the formula for translation in basic 2D transformations?
  • A: P' = T + P
  • B: P' = P + T
  • C: P' = T.P
  • D: P' = S.P
View Answer
B

Q399: In basic 2D rotation, which formula is correct?
  • A: P' = R.P
  • B: P' = P + R
  • C: P' = R + P
  • D: P' = S.P
View Answer
A

Q400: Which matrix type is used to eliminate matrix addition in translations?
  • A: 2x2 matrix
  • B: 3x3 matrix
  • C: 4x4 matrix
  • D: 5x5 matrix
View Answer
B

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