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Computer Graphics MCQs with Answers

Practice important Computer Graphics MCQs with answers and explanations.

Multiple Choice Questions

Q371: Rotation by a positive angle is _______.
  • A: clockwise
  • B: random
  • C: anti-clockwise
  • D: linear
View Answer
C

Q372: In rotation, what are the required parameters?
  • A: Coordinates only
  • B: Rotation angle only
  • C: Coordinates and rotation angle
  • D: Pivot point only
View Answer
C

Q373: If rotation is performed around an arbitrary point, which transformations are needed?
  • A: Only scaling
  • B: Translation and then rotation
  • C: Only translation
  • D: Reflection and rotation
View Answer
B

Q374: What is the formula for x' in rotation around origin?
  • A: x′ = x cosθ + y sinθ
  • B: x′ = x cosθ - y sinθ
  • C: x′ = x sinθ + y cosθ
  • D: x′ = x sinθ - y cosθ
View Answer
B

Q375: In rotation matrix, what is changed to obtain transpose?
  • A: Cosine terms
  • B: Sine terms' sign
  • C: Angle value
  • D: Matrix order
View Answer
B

Q376: If rotation angle is negative, rotation direction is _______.
  • A: clockwise
  • B: anti-clockwise
  • C: straight
  • D: random
View Answer
A

Q377: Scaling is used to _______ the size of an object.
  • A: move
  • B: rotate
  • C: change
  • D: fix
View Answer
C

Q378: In scaling, Sx and Sy are called _______.
  • A: displacement factors
  • B: scaling factors
  • C: rotation factors
  • D: shear factors
View Answer
B

Q379: A scaling factor greater than 1 will _______ the object.
  • A: reduce
  • B: invert
  • C: increase
  • D: rotate
View Answer
C

Q380: Uniform scaling occurs when _______.
  • A: Sx = Sy
  • B: Sx ≠ Sy
  • C: Sx > Sy
  • D: Sy > Sx
View Answer
A

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