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Computer Graphics MCQs with Answers

Practice important Computer Graphics MCQs with answers and explanations.

Multiple Choice Questions

Q231: In a convex polygon, how many edges can a scan-line intersect at most (ignoring horizontal edges)?
  • A: Two
  • B: Three
  • C: Four
  • D: Five
View Answer
A

Q232: Which polygon type may have self-intersecting edges?
  • A: Convex
  • B: Concave
  • C: Complex
  • D: Regular
View Answer
C

Q233: Which of the following best defines a concave polygon?
  • A: Edges cross each other
  • B: All angles are right angles
  • C: Some internal lines intersect edges
  • D: No self-intersections
View Answer
C

Q234: Which rule is used in the scan-line algorithm to determine fill region?
  • A: Even-odd rule
  • B: Boundary rule
  • C: Flood rule
  • D: Odd-parity rule
View Answer
D

Q235: What happens when the number of edges crossed by a test line is odd?
  • A: Point is inside polygon
  • B: Point is outside polygon
  • C: Point is on the edge
  • D: Point is discarded
View Answer
A

Q236: What does a scan-line refer to?
  • A: A horizontal pixel
  • B: A horizontal line with constant y
  • C: A vertical scan
  • D: A diagonal line
View Answer
B

Q237: The parity of a scan-line starts as ______.
  • A: Odd
  • B: Even
  • C: Neutral
  • D: Zero
View Answer
B

Q238: In scan-line filling, what triggers a change from even to odd parity?
  • A: Mouse click
  • B: Polygon edge crossed
  • C: Color mismatch
  • D: Vertex skipped
View Answer
B

Q239: From where do we usually start the scan-line fill process?
  • A: Top of polygon
  • B: Outside point
  • C: Interior point
  • D: From each vertex
View Answer
C

Q240: When a polygon is unfilled, what is rendered?
  • A: Area only
  • B: Edges only
  • C: Both area and edges
  • D: Background color
View Answer
B

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