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Computer Graphics MCQs with Answers

Practice important Computer Graphics MCQs with answers and explanations.

Multiple Choice Questions

Q1531: Newton's First Law of Motion states that:
  • A: Things move only when a force acts upon them
  • B: Objects move by themselves
  • C: Objects stop moving after a while
  • D: Gravity causes all motion
View Answer
A

Q1532: The timing in animation is primarily based on which principle?
  • A: Force of gravity
  • B: Newton's laws of motion
  • C: The laws of nature
  • D: Speed of the projector
View Answer
B

Q1533: Fill in the blank: In animation, timing is critical because it gives ________ to movement.
  • A: Purpose
  • B: Meaning
  • C: Speed
  • D: Direction
View Answer
B

Q1534: What does the animator need to consider in order to make a convincing animated movement?
  • A: Weight of the object
  • B: How fast the object moves
  • C: How objects move in nature
  • D: The temperature of the scene
View Answer
C

Q1535: Fill in the blank: The standard projection rate for television in animation is ________.
  • A: 30 fps
  • B: 24 fps
  • C: 25 fps
  • D: 60 fps
View Answer
C

Q1536: What does a director need to subtract from the total timing in TV animation to allocate time for non-dialogue scenes?
  • A: The number of frames
  • B: Length of pauses
  • C: Time spent on visual effects
  • D: Dialogue time
View Answer
D

Q1537: Fill in the blank: The type of animation that requires almost as much skill as full animation is _________.
  • A: Limited animation
  • B: Speed animation
  • C: Quick motion animation
  • D: Reduced animation
View Answer
A

Q1538: What is the key challenge for an animator working on limited animation?
  • A: Creating high-budget effects
  • B: Making the animation appear fluid despite fewer drawings
  • C: Animating every frame individually
  • D: Avoiding the use of dialogue
View Answer
B

Q1539: In limited animation, how many drawings are typically produced for one second of animation?
  • A: 12
  • B: 6
  • C: 24
  • D: 18
View Answer
B

Q1540: Fill in the blank: Timing in animation is similar to ________ in music, as it must be appreciated through the senses.
  • A: Pitch
  • B: Melody
  • C: Rhythm
  • D: Harmony
View Answer
B

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