Skip to main content

Computer Graphics MCQs with Answers

Practice important Computer Graphics MCQs with answers and explanations.

Multiple Choice Questions

Q1511: What does glMapGrid1f() define in OpenGL?
  • A: The number of control points
  • B: A grid that goes from u1 to u2 in n steps
  • C: A texture mapping grid
  • D: The boundary for the Bézier curve
View Answer
B

Q1512: The glEvalMesh1() function is used to apply a grid to all enabled evaluators. Which parameter does it require?
  • A: u1, u2
  • B: p1, p2
  • C: mode, steps
  • D: n, order
View Answer
B

Q1513: What is the result when glEvalCoord1f() is called in the provided example?
  • A: It draws a control point
  • B: It draws a curve based on the control points
  • C: It draws a mesh
  • D: It sets up texture coordinates
View Answer
B

Q1514: Fill in the blank: The function glEvalCoord2f() is used for ________ in OpenGL.
  • A: 1-dimensional evaluation
  • B: 2-dimensional evaluation
  • C: Texture mapping
  • D: Setting the model view matrix
View Answer
B

Q1515: What does the function glMap2f() do in the context of 2-dimensional evaluators?
  • A: Defines a grid for mesh evaluation
  • B: Defines a 2D evaluator for vertex data
  • C: Draws the curve
  • D: Sets up color mapping
View Answer
B

Q1516: What does the command glOrtho() do in the reshape() function?
  • A: Sets up an orthogonal projection matrix
  • B: Initializes the viewport size
  • C: Defines the texture coordinates
  • D: Resizes the control points
View Answer
A

Q1517: Which function is used to evaluate a two-dimensional map in OpenGL?
  • A: glMap1f
  • B: glMap2f
  • C: glEvalCoord1f
  • D: glEvalCoord2f
View Answer
B

Q1518: In a two-dimensional evaluator, which function is used to apply the currently defined map grid?
  • A: glEvalCoord2f
  • B: glEvalMesh2
  • C: glMap2f
  • D: glEvalCoord1f
View Answer
B

Q1519: Fill in the blank: The function glMap2f() requires the ________ parameter for specifying control points.
  • A: order
  • B: target
  • C: stride
  • D: points
View Answer
D

Q1520: What is the main advantage of animation in relation to time?
  • A: Compressing time
  • B: Expanding time
  • C: Both compressing and expanding time
  • D: Ignoring time
View Answer
C

Test Your Knowledge

Take a timed quiz on Computer Graphics

🚀 Start Quiz Now