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Computer Graphics MCQs with Answers

Practice important Computer Graphics MCQs with answers and explanations.

Multiple Choice Questions

Q1361: In the code example, what is the purpose of the 'glViewport()' function?
  • A: Defining the window size
  • B: Setting the light source position
  • C: Scaling the objects
  • D: Moving the camera
View Answer
A

Q1362: The 'gluLookAt()' function in OpenGL defines which aspect of the camera?
  • A: The position, orientation, and up-vector
  • B: Camera zoom level
  • C: Projection depth
  • D: Viewport size
View Answer
A

Q1363: Which operation ensures that objects outside the viewable volume are not drawn?
  • A: Clipping
  • B: Scaling
  • C: Translation
  • D: Rotation
View Answer
A

Q1364: When drawing a scene, the z-values of the vertices are used for which purpose?
  • A: To calculate depth and visibility
  • B: To scale objects
  • C: To translate objects
  • D: To rotate objects
View Answer
A

Q1365: Which function in OpenGL is used to create a wireframe cube?
  • A: glutWireCube()
  • B: glScalef()
  • C: glLoadIdentity()
  • D: gluLookAt()
View Answer
A

Q1366: What is the default position and orientation of the camera in OpenGL if 'gluLookAt()' is not used?
  • A: The camera is at the origin, pointing along the negative z-axis
  • B: The camera is at the top-right corner
  • C: The camera is at the origin, pointing along the positive y-axis
  • D: The camera is at the top-left corner
View Answer
A

Q1367: What does the 'glutMainLoop()' function do in the OpenGL program?
  • A: It initializes the display
  • B: It sets the camera position
  • C: It starts the rendering loop
  • D: It defines the object's properties
View Answer
C

Q1368: Fill in the blank: The function used to initialize the OpenGL program is ___________.
  • A: glClearColor
  • B: gluLookAt
  • C: glutInit
  • D: glScalef()
View Answer
C

Q1369: Fill in the blank: The OpenGL function ___________ is used to clear the window before drawing the scene.
  • A: glClear
  • B: glLoadIdentity
  • C: gluLookAt
  • D: glScalef()
View Answer
A

Q1370: Fill in the blank: To apply a viewing transformation in OpenGL, the function ___________ is used.
  • A: gluLookAt
  • B: glLoadIdentity
  • C: gluPerspective
  • D: glFrustum()
View Answer
A

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