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Computer Graphics MCQs with Answers

Practice important Computer Graphics MCQs with answers and explanations.

Multiple Choice Questions

Q1341: The process of constructing a fractal like the Koch curve is ______.
  • A: infinite
  • B: finite
  • C: bounded
  • D: random
View Answer
A

Q1342: Fractal objects can be infinitely detailed even when viewed at any ______.
  • A: scale
  • B: angle
  • C: distance
  • D: moment in time
View Answer
A

Q1343: What does a viewing transformation in computer graphics resemble?
  • A: Creating a 3D model
  • B: Positioning and aiming a camera
  • C: Transforming an object in space
  • D: Scaling an object
View Answer
B

Q1344: In the transformation process, which matrix is used to combine viewing and modeling transformations?
  • A: Modelview matrix
  • B: Projection matrix
  • C: Viewport matrix
  • D: Identity matrix
View Answer
A

Q1345: Which OpenGL function positions the camera in a scene?
  • A: gluLookAt()
  • B: gluPerspective()
  • C: gluOrtho2D()
  • D: gluLookFrom()
View Answer
A

Q1346: In the OpenGL transformation pipeline, which matrix is applied to an object to perform the viewing transformation?
  • A: Modelview matrix
  • B: Projection matrix
  • C: Viewport matrix
  • D: Identity matrix
View Answer
A

Q1347: Which transformation command is used to scale an object in OpenGL?
  • A: glScalef()
  • B: glTranslatef()
  • C: glRotatef()
  • D: glLoadIdentity()
View Answer
A

Q1348: What is the role of the gluLookAt() function in OpenGL?
  • A: It defines the light source position
  • B: It transforms object vertices
  • C: It specifies the camera position and orientation
  • D: It sets the window size
View Answer
C

Q1349: In 3D graphics, what happens if an object lies outside the defined clipping volume?
  • A: It is projected on the screen
  • B: It is ignored and not drawn
  • C: It is clipped and distorted
  • D: It is scaled automatically
View Answer
B

Q1350: Which transformation affects the camera's position in the scene?
  • A: Modeling transformation
  • B: Viewing transformation
  • C: Projection transformation
  • D: Viewport transformation
View Answer
B

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