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Computer Graphics MCQs with Answers

Practice important Computer Graphics MCQs with answers and explanations.

Multiple Choice Questions

Q1081: In OpenGL, the term "frame buffer" refers to ______.
  • A: Storage of audio clips
  • B: Storage of rendered images
  • C: Storage of command files
  • D: Storage of hardware drivers
View Answer
B

Q1082: OpenGL commands affect which type of operations?
  • A: 2D and 3D graphics operations
  • B: Web server operations
  • C: Database operations
  • D: Operating system operations
View Answer
A

Q1083: OpenGL treats 2D images as types of _______ for manipulation.
  • A: textures
  • B: primitives
  • C: strings
  • D: folders
View Answer
B

Q1084: OpenGL allows ______ to specify transformations and lighting.
  • A: file managers
  • B: texture mappers
  • C: developers
  • D: sound engineers
View Answer
C

Q1085: In OpenGL, ______ is defined as a point, an endpoint of a line, or a corner of a polygon.
  • A: pixel
  • B: vertex
  • C: edge
  • D: plane
View Answer
B

Q1086: OpenGL helps developers create ______ 2D and 3D images.
  • A: blurry
  • B: high-quality
  • C: slow
  • D: encrypted
View Answer
B

Q1087: In OpenGL, an extension mechanism allows for ______.
  • A: enforcing older APIs
  • B: adding new features
  • C: disabling portability
  • D: faster deletion of files
View Answer
B

Q1088: OpenGL is available on which windowing systems?
  • A: Only Win32
  • B: Only MacOS
  • C: Win32, MacOS, X-Window, Presentation Manager
  • D: Only X-Window
View Answer
C

Q1089: An OpenGL primitive can be clipped if it _______.
  • A: exceeds the viewport
  • B: matches frame size
  • C: is linked to multiple vertices
  • D: is color-coded
View Answer
A

Q1090: OpenGL applications scale from ______ to supercomputers.
  • A: embedded devices
  • B: mainframes
  • C: mobile phones
  • D: consumer electronics
View Answer
D

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