Computer Graphics MCQs with Answers
Practice important Computer Graphics MCQs with answers and explanations.
Multiple Choice Questions
Q1081: In OpenGL, the term "frame buffer" refers to ______.
- A: Storage of audio clips
- B: Storage of rendered images
- C: Storage of command files
- D: Storage of hardware drivers
View Answer
B
Q1082: OpenGL commands affect which type of operations?
- A: 2D and 3D graphics operations
- B: Web server operations
- C: Database operations
- D: Operating system operations
View Answer
A
Q1083: OpenGL treats 2D images as types of _______ for manipulation.
- A: textures
- B: primitives
- C: strings
- D: folders
View Answer
B
Q1084: OpenGL allows ______ to specify transformations and lighting.
- A: file managers
- B: texture mappers
- C: developers
- D: sound engineers
View Answer
C
Q1085: In OpenGL, ______ is defined as a point, an endpoint of a line, or a corner of a polygon.
- A: pixel
- B: vertex
- C: edge
- D: plane
View Answer
B
Q1086: OpenGL helps developers create ______ 2D and 3D images.
- A: blurry
- B: high-quality
- C: slow
- D: encrypted
View Answer
B
Q1087: In OpenGL, an extension mechanism allows for ______.
- A: enforcing older APIs
- B: adding new features
- C: disabling portability
- D: faster deletion of files
View Answer
B
Q1088: OpenGL is available on which windowing systems?
- A: Only Win32
- B: Only MacOS
- C: Win32, MacOS, X-Window, Presentation Manager
- D: Only X-Window
View Answer
C
Q1089: An OpenGL primitive can be clipped if it _______.
- A: exceeds the viewport
- B: matches frame size
- C: is linked to multiple vertices
- D: is color-coded
View Answer
A
Q1090: OpenGL applications scale from ______ to supercomputers.
- A: embedded devices
- B: mainframes
- C: mobile phones
- D: consumer electronics
View Answer
D