Computer Graphics MCQs with Answers
Practice important Computer Graphics MCQs with answers and explanations.
Multiple Choice Questions
Q1071: In OpenGL, the basic drawing units are called _______.
- A: Textures
- B: Primitives
- C: Frames
- D: Nodes
View Answer
B
Q1072: Which data is associated with a vertex in OpenGL?
- A: Color and coordinates
- B: File size
- C: Memory address
- D: IP address
View Answer
A
Q1073: What does OpenGL NOT control directly?
- A: Lighting coefficients
- B: Transformation matrices
- C: Complex object modeling
- D: Antialiasing methods
View Answer
C
Q1074: In OpenGL, commands are processed _______.
- A: Randomly
- B: Asynchronously
- C: In the order they are received
- D: In reverse order
View Answer
C
Q1075: OpenGL's design allows ______ hardware innovations to be used through extensions.
- A: outdated
- B: complex
- C: new
- D: deprecated
View Answer
C
Q1076: OpenGL applications must pass ______ before being licensed.
- A: open source checks
- B: conformance tests
- C: hardware installation
- D: government approval
View Answer
B
Q1077: OpenGL can be called from the following language except:
- A: Python
- B: Perl
- C: Assembly
- D: Java
View Answer
C
Q1078: OpenGL is considered an industry standard because it is ______.
- A: platform-specific
- B: vendor-specific
- C: open and vendor-neutral
- D: restricted to Windows
View Answer
C
Q1079: OpenGL separates graphics commands into _______ and ________.
- A: Functions and classes
- B: Primitives and commands
- C: Variables and functions
- D: Objects and threads
View Answer
B
Q1080: The client/server model in OpenGL means that:
- A: OpenGL runs only locally
- B: Commands are issued by the client and processed by the server
- C: Commands are processed offline
- D: Commands are auto-generated
View Answer
B