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Computer Graphics MCQs with Answers

Practice important Computer Graphics MCQs with answers and explanations.

Multiple Choice Questions

Q1071: In OpenGL, the basic drawing units are called _______.
  • A: Textures
  • B: Primitives
  • C: Frames
  • D: Nodes
View Answer
B

Q1072: Which data is associated with a vertex in OpenGL?
  • A: Color and coordinates
  • B: File size
  • C: Memory address
  • D: IP address
View Answer
A

Q1073: What does OpenGL NOT control directly?
  • A: Lighting coefficients
  • B: Transformation matrices
  • C: Complex object modeling
  • D: Antialiasing methods
View Answer
C

Q1074: In OpenGL, commands are processed _______.
  • A: Randomly
  • B: Asynchronously
  • C: In the order they are received
  • D: In reverse order
View Answer
C

Q1075: OpenGL's design allows ______ hardware innovations to be used through extensions.
  • A: outdated
  • B: complex
  • C: new
  • D: deprecated
View Answer
C

Q1076: OpenGL applications must pass ______ before being licensed.
  • A: open source checks
  • B: conformance tests
  • C: hardware installation
  • D: government approval
View Answer
B

Q1077: OpenGL can be called from the following language except:
  • A: Python
  • B: Perl
  • C: Assembly
  • D: Java
View Answer
C

Q1078: OpenGL is considered an industry standard because it is ______.
  • A: platform-specific
  • B: vendor-specific
  • C: open and vendor-neutral
  • D: restricted to Windows
View Answer
C

Q1079: OpenGL separates graphics commands into _______ and ________.
  • A: Functions and classes
  • B: Primitives and commands
  • C: Variables and functions
  • D: Objects and threads
View Answer
B

Q1080: The client/server model in OpenGL means that:
  • A: OpenGL runs only locally
  • B: Commands are issued by the client and processed by the server
  • C: Commands are processed offline
  • D: Commands are auto-generated
View Answer
B

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