Human Computer Interaction MCQs with Answers
Practice important Human Computer Interaction MCQs with answers and explanations.
Chapter: 19
Q421:
Stakeholders in the design process are typically from which of the following?
A. End-users
B. Marketing communications
C. Product development
D. IT support
Correct Answer:
B
Chapter: 19
Q422:
The purpose of a literature review in qualitative research is to ___________.
A. Ignore existing data
B. Collect data on users
C. Review related literature and gather domain knowledge
D. Avoid examining competitive products
Correct Answer:
C
Chapter: 19
Q423:
Qualitative research is known to be ___________.
A. Faster and less flexible
B. More expensive and time-consuming
C. Less expensive and more flexible
D. Less informative
Correct Answer:
C
Chapter: 19
Q424:
Which method is used to gather information about user behaviors and contexts in real-time?
A. User observation
B. Literature review
C. Stakeholder interviews
D. Competitive audits
Correct Answer:
A
Chapter: 19
Q425:
The main focus of user interviews is to understand ___________.
A. The goals of customers
B. The context and tasks of users
C. The competitive landscape
D. Technical constraints
Correct Answer:
B
Chapter: 19
Q426:
Subject matter experts (SMEs) are valuable because they provide insights into ___________.
A. User frustrations
B. Technical constraints
C. Product marketing strategies
D. Domain expertise
Correct Answer:
D
Chapter: 19
Q427:
The value of qualitative research in design includes all of the following EXCEPT ___________.
A. Identifying patterns of user behavior
B. Providing quick solutions
C. Understanding domain and context
D. Offering statistical data
Correct Answer:
D
Chapter: 19
Q428:
What is a common benefit of qualitative research compared to quantitative research?
A. It provides detailed statistical data
B. It identifies broader patterns and behaviors
C. It is less expensive and faster
D. It focuses on numerical data
Correct Answer:
B
Chapter: 19
Q429:
Which technique involves reviewing product marketing plans and technology specifications?
A. User observation
B. Literature review
C. Stakeholder interviews
D. Competitive audits
Correct Answer:
B
Chapter: 20
Q430:
What does the User-Centered approach prioritize in the development of a product?
A. Technology
B. Real users and their goals
C. Market trends
D. Design constraints
Correct Answer:
B
Chapter: 20
Q431:
Who laid down the three principles for a "useful and easy to use computer system" in 1985?
A. Gould and Lewis
B. Heath et al.
C. Hughes et al.
D. Beynon-Davies
Correct Answer:
A
Chapter: 20
Q432:
Which of the following is not a principle of the User-Centered Approach?
A. Early focus on users and tasks
B. Empirical measurement
C. Iterative design
D. Rapid prototyping
Correct Answer:
D
Chapter: 20
Q433:
What does the iterative design process involve?
A. Design and deploy
B. Design, test, measure, and redesign
C. Design and simulate
D. Prototype only
Correct Answer:
B
Chapter: 20
Q434:
Ethnography, as a method, originates from which field?
A. Sociology
B. Anthropology
C. Psychology
D. Economics
Correct Answer:
B
Chapter: 20
Q435:
What does the term "ethnography" literally mean?
A. Studying cultures
B. Writing the culture
C. Cultural analysis
D. Social norms
Correct Answer:
B
Chapter: 20
Q436:
Ethnographic studies aim to make the ______ explicit.
A. implicit
B. abstract
C. important
D. complex
Correct Answer:
A
Chapter: 20
Q437:
How do ethnographers immerse themselves in the users' environment?
A. Reading about their work
B. Observing users from afar
C. Participating in their day-to-day activities
D. Interviewing only
Correct Answer:
C
Chapter: 20
Q438:
Which of the following is a dimension of the ethnographic framework?
A. Cultural design
B. Awareness of work
C. Social interactions
D. Workflow automation
Correct Answer:
B
Chapter: 20
Q439:
Distributed co-ordination focuses on the ______ of tasks and activities.
A. Centralized nature
B. Distributed nature
C. Simplified nature
D. Random nature
Correct Answer:
B
Chapter: 20
Q440:
In the stock exchange example, why were new technologies like touch screens and headphones problematic?
A. They were expensive
B. They reduced communication between dealers
C. They improved market predictions
D. They increased deal errors
Correct Answer:
B