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Computer Graphics MCQs with Answers

Practice important Computer Graphics MCQs with answers and explanations.

Chapter: 16
Q541:
Polar coordinates are generally ________ used in 3D graphics.
A. Frequently
B. Occasionally
C. Rarely
D. Always
Correct Answer: C
Chapter: 16
Q542:
In polar coordinate description, object position is defined by ________.
A. x, y, z
B. Angles and distance
C. Width and height
D. Depth and width
Correct Answer: B
Chapter: 16
Q543:
Meshes are more ________ than using multiple individual polygons.
A. Inefficient
B. Complex
C. Economical
D. Heavy
Correct Answer: C
Chapter: 16
Q544:
What does a triangle strip require to define n triangles?
A. 3n vertices
B. n+2 vertices
C. n vertices
D. 2n vertices
Correct Answer: B
Chapter: 16
Q545:
A 100 triangle strip requires how many unique vertex definitions?
A. 300
B. 102
C. 200
D. 100
Correct Answer: B
Chapter: 16
Q546:
3D modeling is the process of ________.
A. Moving objects
B. Describing an object or scene
C. Scaling polygons
D. Viewing animations
Correct Answer: B
Chapter: 16
Q547:
A polygon is a sequence of ________.
A. Random points
B. Co-planar points
C. Mixed vectors
D. Irregular shapes
Correct Answer: B
Chapter: 16
Q548:
What primitive describes direction and magnitude?
A. Polygon
B. Point
C. Vector
D. Mesh
Correct Answer: C
Chapter: 16
Q549:
Regular polygon primitives include ________.
A. Squares and triangles
B. Spheres
C. Cubes
D. Lines
Correct Answer: A
Chapter: 16
Q550:
Meshes provide continuity across surfaces important for ________.
A. Shading
B. Scaling
C. Rotation
D. Translation
Correct Answer: A
Chapter: 16
Q551:
Primitives are ________ geometric entities in a data structure.
A. Complex
B. Fundamental
C. Rare
D. Optional
Correct Answer: B
Chapter: 16
Q552:
Shadow of a 3D object on paper is a ________ representation.
A. 3D
B. 2D
C. 4D
D. VR
Correct Answer: B
Chapter: 16
Q553:
3D coordinates are usually represented as ________.
A. X only
B. X and Y only
C. X, Y, and Z
D. Y and Z only
Correct Answer: C
Chapter: 16
Q554:
In a right-handed coordinate system, X is positive to the ________ of the origin.
A. Left
B. Right
C. Above
D. Below
Correct Answer: B
Chapter: 16
Q555:
In a left-handed system, Y is positive ________ the origin.
A. Below
B. Above
C. Behind
D. Beyond
Correct Answer: B
Chapter: 16
Q556:
Local coordinate systems are defined with respect to ________.
A. Global coordinate system
B. Camera only
C. Polar system
D. Vector field
Correct Answer: A
Chapter: 16
Q557:
Structures like CPU use arrays of ________ to represent corner points.
A. Integers
B. Strings
C. POINT3D
D. Vectors only
Correct Answer: C
Chapter: 16
Q558:
3D primitives in polygon include ________.
A. Books
B. Tables
C. Triangle strips
D. Hard disks
Correct Answer: C
Chapter: 17
Q559:
In 3D space, a point is represented with how many components?
A. 2
B. 3
C. 4
D. 5
Correct Answer: B
Chapter: 17
Q560:
In a left-handed coordinate system, the z-axis increases in which direction?
A. Out of the screen
B. Into the screen
C. Upward
D. Rightward
Correct Answer: B

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