Introduction to Computing MCQs with Answers
Practice important Introduction to Computing MCQs with answers and explanations.
Multiple Choice Questions
Q2411: How did chess-playing programs give the impression of creativity?
- A: By using advanced algorithms
- B: By applying brute-force techniques
- C: By simulating human emotions
- D: By using complex strategies
View Answer
B
Q2412: What is an example of a robot projecting intelligent characteristics?
- A: A robot playing chess
- B: A robot answering questions
- C: A toy robot dog with expressive movements
- D: A robot conducting therapy
View Answer
C
Q2413: What was Weizenbaum's view on machines passing the Turing Test?
- A: It was a major technological breakthrough
- B: It raised concerns about maintaining human dignity
- C: It was irrelevant to AI research
- D: It demonstrated the superiority of machines
View Answer
B
Q2414: In the context of the Turing Test, what does “passing” refer to?
- A: Completing a set of tasks
- B: Matching or exceeding human performance
- C: Successfully deceiving a human into believing the machine is human
- D: Performing at high speed
View Answer
C
Q2415: How did DOCTOR’s design influence its reception by psychologists?
- A: It was seen as a tool for advanced therapy
- B: It was criticized for its technical flaws
- C: It was proposed for actual psychotherapy due to its conversational ability
- D: It was ignored as a technical curiosity
View Answer
C
Q2416: What kind of machines have been built to project intelligent characteristics?
- A: Machines with complex computational abilities
- B: Machines with physical attributes like toy robots
- C: Machines capable of advanced reasoning
- D: Machines that can only perform specific tasks
View Answer
B
Q2417: What ethical issue did the DOCTOR program highlight?
- A: It was too complex for practical use
- B: It demonstrated the need for human-like machines
- C: It raised concerns about the role of machines in sensitive areas like therapy
- D: It was overly simplistic in its design
View Answer
C
Q2418: What is the primary challenge in understanding images for the puzzle-solving machine?
- A: Storing images
- B: Processing image brightness
- C: Understanding and extracting information from images
- D: Focusing the camera
View Answer
C
Q2419: In the context of the puzzle-solving machine, what does the image encoding in bits represent?
- A: Color levels
- B: Brightness levels
- C: Shape contours
- D: Movement patterns
View Answer
B
Q2420: How does the puzzle-solving machine determine the condition of the puzzle?
- A: By storing images
- B: By comparing with prerecorded templates
- C: By focusing on the camera
- D: By detecting movement patterns
View Answer
B