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Computer Graphics MCQs with Answers

Practice important Computer Graphics MCQs with answers and explanations.

Multiple Choice Questions

Q471: In the parametric equation x = x1 + u(x2 - x1), what is the range of u?
  • A: 1 ≤ u ≤ 2
  • B: 0 ≤ u ≤ 1
  • C: -1 ≤ u ≤ 0
  • D: 0 < u < 2
View Answer
B

Q472: In line clipping, if u is outside 0 to 1, the intersection is _______.
  • A: Outside the clip window
  • B: Inside the clip window
  • C: On the boundary
  • D: Undefined
View Answer
A

Q473: The Cohen-Sutherland algorithm primarily uses _______ to perform initial tests.
  • A: Outcodes
  • B: In-codes
  • C: Bitmaps
  • D: Shaders
View Answer
A

Q474: In Cohen-Sutherland algorithm, how many bits are used for outcodes?
  • A: 2 bits
  • B: 3 bits
  • C: 4 bits
  • D: 5 bits
View Answer
C

Q475: In Cohen-Sutherland, Bit 1 corresponds to being outside which edge?
  • A: Bottom edge
  • B: Top edge
  • C: Right edge
  • D: Left edge
View Answer
B

Q476: In Cohen-Sutherland, if Y > Ymax, which bit is set to 1?
  • A: Bit 1
  • B: Bit 2
  • C: Bit 3
  • D: Bit 4
View Answer
A

Q477: If a line is trivially accepted in Cohen-Sutherland, what does it mean?
  • A: It crosses the clip window
  • B: It lies entirely inside the clip window
  • C: It is discarded
  • D: It needs further processing
View Answer
B

Q478: The Liang-Barsky algorithm is based on _________.
  • A: Matrix transformation
  • B: Parametric equations
  • C: Trigonometric formulas
  • D: Bit manipulation
View Answer
B

Q479: Liang-Barsky algorithm is generally _______ than Cohen-Sutherland.
  • A: Slower
  • B: More complex
  • C: Faster
  • D: Less accurate
View Answer
C

Q480: In Liang-Barsky, a line is represented as x = x1 + uΔx and y = ______.
  • A: y1 + uΔx
  • B: y2 + uΔx
  • C: y1 + uΔy
  • D: y2 + uΔy
View Answer
C

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