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Artificial Intelligence MCQs with Answers

Practice important Artificial Intelligence MCQs with answers and explanations.

Multiple Choice Questions

Q261: In Best First Search, the selection of the next node is based on ______.
  • A: random choice
  • B: least cost
  • C: greatest depth
  • D: best available heuristic
View Answer
D

Q262: Best First Search can sometimes reduce search time because it uses _______.
  • A: exhaustive methods
  • B: random guessing
  • C: heuristics to guide search
  • D: backtracking
View Answer
C

Q263: Which of the following is a major limitation of heuristic-based searches?
  • A: They are too slow
  • B: They require exact algorithms
  • C: They do not guarantee optimal solutions
  • D: They can't solve puzzles
View Answer
C

Q264: Which method attempts to find all possible solutions and then chooses the best one?
  • A: Best First Search
  • B: Beam Search
  • C: British Museum Procedure
  • D: A* Search
View Answer
C

Q265: The British Museum Procedure is analogous to which of the following?
  • A: Greedy Search
  • B: Brute Force Search
  • C: Backtracking
  • D: Optimal Search
View Answer
B

Q266: Exhaustively exploring a search tree with branching factor 16 and depth 100 would require computation of the order of ______.
  • A: 10^100
  • B: 10^120
  • C: 10^50
  • D: 10^10
View Answer
B

Q267: Which search method avoids exploring longer paths by pruning them early?
  • A: Backtracking
  • B: Beam Search
  • C: Branch and Bound
  • D: Depth First Search
View Answer
C

Q268: Branch and Bound works by cutting off paths that _______.
  • A: are too deep
  • B: contain cycles
  • C: exceed a known best path length
  • D: lead to leaf nodes
View Answer
C

Q269: What improvement in Branch and Bound uses previous calculations to avoid recomputation?
  • A: Heuristic estimate
  • B: Greedy method
  • C: Dynamic programming
  • D: Backtracking
View Answer
C

Q270: Which improvement helps Branch and Bound to avoid losing nearby solutions?
  • A: Overestimate heuristic
  • B: Underestimate heuristic
  • C: Random walk
  • D: Loop detection
View Answer
B

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